public virtual int CreateGeometryShader( IntPtr pShaderBytecode, ulong BytecodeLength, ID3D11ClassLinkage pClassLinkage, out ID3D11GeometryShader ppGeometryShader ) { var fp = GetFunctionPointer(13); if (m_CreateGeometryShaderFunc == null) { m_CreateGeometryShaderFunc = (CreateGeometryShaderFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreateGeometryShaderFunc)); } ppGeometryShader = new ID3D11GeometryShader(); return(m_CreateGeometryShaderFunc(m_ptr, pShaderBytecode, BytecodeLength, pClassLinkage != null ? pClassLinkage.Ptr : IntPtr.Zero, out ppGeometryShader.PtrForNew)); }
public virtual int CreateGeometryShaderWithStreamOutput( IntPtr pShaderBytecode, ulong BytecodeLength, ref D3D11_SO_DECLARATION_ENTRY pSODeclaration, uint NumEntries, ref uint pBufferStrides, uint NumStrides, uint RasterizedStream, ID3D11ClassLinkage pClassLinkage, out ID3D11GeometryShader ppGeometryShader ) { var fp = GetFunctionPointer(14); if (m_CreateGeometryShaderWithStreamOutputFunc == null) { m_CreateGeometryShaderWithStreamOutputFunc = (CreateGeometryShaderWithStreamOutputFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreateGeometryShaderWithStreamOutputFunc)); } ppGeometryShader = new ID3D11GeometryShader(); return(m_CreateGeometryShaderWithStreamOutputFunc(m_ptr, pShaderBytecode, BytecodeLength, ref pSODeclaration, NumEntries, ref pBufferStrides, NumStrides, RasterizedStream, pClassLinkage != null ? pClassLinkage.Ptr : IntPtr.Zero, out ppGeometryShader.PtrForNew)); }