/// <summary> /// Increments/decrements the value at the specified key by inc. /// /// Note that the server uses a 32-bit unsigned integer, and checks for /// underflow. In the event of underflow, the result will be zero. Because /// Java lacks unsigned types, the value is returned as a 64-bit integer. /// The server will only decrement a value if it already exists; /// if a value is not found, -1 will be returned. /// /// TODO: C# has unsigned types. We can fix this. /// </summary> /// <param name="cmdname">increment/decrement</param> /// <param name="key">cache key</param> /// <param name="inc">amount to incr or decr</param> /// <param name="hashCode">if not null, then the int hashcode to use</param> /// <returns>new value or -1 if not exist</returns> private long IncrementOrDecrement(string cmdname, string key, long inc, object hashCode) { key = Prefix + key; // get SockIO obj for given cache key SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(key, hashCode); if (sock == null) { return(-1); } try { string cmd = cmdname + " " + key + " " + inc + "\r\n"; sock.Write(Encoding.UTF8.GetBytes(cmd)); sock.Flush(); // get result back string line = sock.ReadLine(); if (new Regex("\\d+").Match(line).Success) { // return sock to pool and return result sock.Close(); return(long.Parse(line, new NumberFormatInfo())); } } catch (IOException e) { try { sock.TrueClose(); } finally { sock = null; } } if (sock != null) { sock.Close(); } return(-1); }
/// <summary> /// This method loads the data from cache into a Hashtable. /// /// Pass a SockIO object which is ready to receive data and a Hashtable /// to store the results. /// </summary> /// <param name="sock">socket waiting to pass back data</param> /// <param name="hm">hashmap to store data into</param> /// <param name="asString">if true, and if we are using NativehHandler, return string val</param> private void LoadItems(SockIO sock, Hashtable hm, bool asString) { while(true) { string line = sock.ReadLine(); if(line.StartsWith(VALUE)) { string[] info = line.Split(' '); string key = info[1]; int flag = int.Parse(info[2], new NumberFormatInfo()); int length = int.Parse(info[3], new NumberFormatInfo()); // read obj into buffer byte[] buf = new byte[length]; sock.Read(buf); sock.ClearEndOfLine(); // ready object object o=null; // check for compression if((flag & F_COMPRESSED) != 0) { MemoryStream mem = null; GZipStream gzi = null; try { // read the input stream, and write to a byte array output stream since // we have to read into a byte array, but we don't know how large it // will need to be, and we don't want to resize it a bunch mem = new MemoryStream(buf.Length); gzi = new GZipStream(new MemoryStream(buf), CompressionMode.Compress); int count; var tmp = new byte[2048]; while ((count = gzi.Read(tmp, 0, tmp.Length)) > 0) { mem.Write(tmp, 0, count); } // store uncompressed back to buffer buf = mem.ToArray(); } finally { if(mem!=null) { mem.Close(); mem.Dispose(); } if(gzi != null) { gzi.Close(); gzi.Dispose(); } } } // we can only take out serialized objects if((flag & F_SERIALIZED) == 0) { if(_primitiveAsString || asString) { o = Encoding.GetEncoding(_defaultEncoding).GetString(buf); } else { // decoding object try { o = NativeHandler.Decode(buf); } catch(Exception e) { return; } } } else { // deserialize if the data is serialized MemoryStream memStream = null; try { memStream = new MemoryStream(buf); o = new BinaryFormatter().Deserialize(memStream); } catch(SerializationException e) { } finally { if(memStream != null) { memStream.Close(); memStream.Dispose(); } } } // store the object into the cache hm[ key ] = o ; } else if(END == line) { break; } } }
/// <summary> /// Stores data to cache. /// /// If data does not already exist for this key on the server, or if the key is being /// deleted, the specified value will not be stored. /// The server will automatically delete the value when the expiration time has been reached. /// /// If compression is enabled, and the data is longer than the compression threshold /// the data will be stored in compressed form. /// /// As of the current release, all objects stored will use .NET serialization. /// </summary> /// <param name="cmdname">action to take (set, add, replace)</param> /// <param name="key">key to store cache under</param> /// <param name="obj">object to cache</param> /// <param name="expiry">expiration</param> /// <param name="hashCode">if not null, then the int hashcode to use</param> /// <param name="asString">store this object as a string?</param> /// <returns>true/false indicating success</returns> private bool Set(string cmdname, string key, object obj, DateTime expiry, object hashCode, bool asString) { if (expiry < DateTime.Now) { return(true); } if (cmdname == null || cmdname.Trim().Length == 0 || string.IsNullOrEmpty(key)) { return(false); } key = Prefix + key; // get SockIO obj SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(key, hashCode); if (sock == null) { return(false); } if (expiry == DateTime.MaxValue) { expiry = new DateTime(0); } // store flags int flags = 0; // byte array to hold data byte[] val; int length = 0; // useful for sharing data between .NET and non-.NET // and also for storing ints for the increment method if (NativeHandler.IsHandled(obj)) { if (asString) { if (obj != null) { try { val = Encoding.UTF8.GetBytes(obj.ToString()); length = val.Length; } catch { sock.Close(); sock = null; return(false); } } else { val = new byte[0]; length = 0; } } else { try { val = NativeHandler.Encode(obj); length = val.Length; } catch { sock.Close(); sock = null; return(false); } } } else { if (obj != null) { // always serialize for non-primitive types try { var memStream = new MemoryStream(); new BinaryFormatter().Serialize(memStream, obj); val = memStream.GetBuffer(); length = (int)memStream.Length; flags |= F_SERIALIZED; } catch { // return socket to pool and bail sock.Close(); sock = null; return(false); } } else { val = new byte[0]; length = 0; } } // now try to compress if we want to // and if the length is over the threshold if (_compressEnable && length > _compressThreshold) { MemoryStream memoryStream = null; GZipStream gos = null; try { memoryStream = new MemoryStream(); gos = new GZipStream(memoryStream, CompressionMode.Compress); gos.Write(val, 0, length); gos.Flush(); // store it and set compression flag val = memoryStream.GetBuffer(); length = (int)memoryStream.Length; flags |= F_COMPRESSED; } finally { if (memoryStream != null) { memoryStream.Close(); memoryStream.Dispose(); } if (gos != null) { gos.Close(); gos.Dispose(); } } } // now write the data to the cache server try { string cmd = cmdname + " " + key + " " + flags + " " + GetExpirationTime(expiry) + " " + length + "\r\n"; sock.Write(Encoding.UTF8.GetBytes(cmd)); sock.Write(val, 0, length); sock.Write(Encoding.UTF8.GetBytes("\r\n")); sock.Flush(); // get result code string line = sock.ReadLine(); if (STORED == line) { sock.Close(); sock = null; return(true); } } catch { try { if (sock != null) { sock.TrueClose(); } } finally { sock = null; } } if (sock != null) { sock.Close(); } return(false); }
/// <summary> /// Deletes an object from cache given cache key, a delete time, and an optional hashcode. /// /// The item is immediately made non retrievable.<br/> /// Keep in mind: /// <see cref="add">add(string, object)</see> and <see cref="replace">replace(string, object)</see> /// will fail when used with the same key will fail, until the server reaches the /// specified time. However, <see cref="set">set(string, object)</see> will succeed /// and the new value will not be deleted. /// </summary> /// <param name="key">the key to be removed</param> /// <param name="hashCode">if not null, then the int hashcode to use</param> /// <param name="expiry">when to expire the record.</param> /// <returns><c>true</c>, if the data was deleted successfully</returns> public bool Delete(string key, object hashCode, DateTime expiry) { if (key == null) { return(false); } key = Prefix + key; // get SockIO obj from hash or from key SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(key, hashCode); // return false if unable to get SockIO obj if (sock == null) { return(false); } // build command StringBuilder command = new StringBuilder("delete ").Append(key); if (expiry != DateTime.MaxValue) { command.Append(" " + GetExpirationTime(expiry) / 1000); } command.Append("\r\n"); try { sock.Write(Encoding.UTF8.GetBytes(command.ToString())); sock.Flush(); // if we get appropriate response back, then we return true string line = sock.ReadLine(); if (DELETED == line) { // return sock to pool and bail here sock.Close(); sock = null; return(true); } } catch { try { if (sock != null) { sock.TrueClose(); } } finally { sock = null; } } if (sock != null) { sock.Close(); } return(false); }
/// <summary> /// Retrieves stats for passed in servers (or all servers). /// /// Returns a map keyed on the servername. /// The value is another map which contains stats /// with stat name as key and value as value. /// </summary> /// <param name="servers">string array of servers to retrieve stats from, or all if this is null</param> /// <returns>Stats map</returns> public Hashtable Stats(ArrayList servers) { // get SockIOPool instance SockIOPool pool = SockIOPool.GetInstance(_poolName); // return false if unable to get SockIO obj if (pool == null) { return(null); } // get all servers and iterate over them if (servers == null) { servers = pool.Servers; } // if no servers, then return early if (servers == null || servers.Count <= 0) { return(null); } // array of stats Hashtables Hashtable statsMaps = new Hashtable(); for (int i = 0; i < servers.Count; i++) { SockIO sock = pool.GetConnection((string)servers[i]); if (sock == null) { continue; } // build command string command = "stats\r\n"; try { sock.Write(UTF8Encoding.UTF8.GetBytes(command)); sock.Flush(); // map to hold key value pairs Hashtable stats = new Hashtable(); // loop over results while (true) { string line = sock.ReadLine(); if (line.StartsWith(STATS)) { string[] info = line.Split(' '); string key = info[1]; string val = info[2]; stats[key] = val; } else if (END == line) { break; } statsMaps[servers[i]] = stats; } } catch (IOException e) { try { sock.TrueClose(); } catch (IOException) { } sock = null; } if (sock != null) { sock.Close(); } } return(statsMaps); }
/// <summary> /// Invalidates the entire cache. /// /// Will return true only if succeeds in clearing all servers. /// If pass in null, then will try to flush all servers. /// </summary> /// <param name="servers">optional array of host(s) to flush (host:port)</param> /// <returns>success true/false</returns> public bool FlushAll(ArrayList servers) { // get SockIOPool instance SockIOPool pool = SockIOPool.GetInstance(_poolName); // return false if unable to get SockIO obj if (pool == null) { return(false); } // get all servers and iterate over them if (servers == null) { servers = pool.Servers; } // if no servers, then return early if (servers == null || servers.Count <= 0) { return(false); } bool success = true; for (int i = 0; i < servers.Count; i++) { SockIO sock = pool.GetConnection((string)servers[i]); if (sock == null) { success = false; continue; } // build command string command = "flush_all\r\n"; try { sock.Write(Encoding.UTF8.GetBytes(command)); sock.Flush(); // if we get appropriate response back, then we return true string line = sock.ReadLine(); success = (OK == line) ? success && true : false; } catch (IOException e) { try { sock.TrueClose(); } catch {} success = false; sock = null; } if (sock != null) { sock.Close(); } } return(success); }
/// <summary> /// This method loads the data from cache into a Hashtable. /// /// Pass a SockIO object which is ready to receive data and a Hashtable /// to store the results. /// </summary> /// <param name="sock">socket waiting to pass back data</param> /// <param name="hm">hashmap to store data into</param> /// <param name="asString">if true, and if we are using NativehHandler, return string val</param> private void LoadItems(SockIO sock, Hashtable hm, bool asString) { while (true) { string line = sock.ReadLine(); if (line.StartsWith(VALUE)) { string[] info = line.Split(' '); string key = info[1]; int flag = int.Parse(info[2], new NumberFormatInfo()); int length = int.Parse(info[3], new NumberFormatInfo()); // read obj into buffer byte[] buf = new byte[length]; sock.Read(buf); sock.ClearEndOfLine(); // ready object object o = null; // check for compression if ((flag & F_COMPRESSED) != 0) { MemoryStream mem = null; GZipStream gzi = null; try { // read the input stream, and write to a byte array output stream since // we have to read into a byte array, but we don't know how large it // will need to be, and we don't want to resize it a bunch mem = new MemoryStream(buf.Length); gzi = new GZipStream(new MemoryStream(buf), CompressionMode.Compress); int count; var tmp = new byte[2048]; while ((count = gzi.Read(tmp, 0, tmp.Length)) > 0) { mem.Write(tmp, 0, count); } // store uncompressed back to buffer buf = mem.ToArray(); } finally { if (mem != null) { mem.Close(); mem.Dispose(); } if (gzi != null) { gzi.Close(); gzi.Dispose(); } } } // we can only take out serialized objects if ((flag & F_SERIALIZED) == 0) { if (_primitiveAsString || asString) { o = Encoding.GetEncoding(_defaultEncoding).GetString(buf); } else { // decoding object try { o = NativeHandler.Decode(buf); } catch (Exception e) { return; } } } else { // deserialize if the data is serialized MemoryStream memStream = null; try { memStream = new MemoryStream(buf); o = new BinaryFormatter().Deserialize(memStream); } catch (SerializationException e) { } finally { if (memStream != null) { memStream.Close(); memStream.Dispose(); } } } // store the object into the cache hm[key] = o; } else if (END == line) { break; } } }