TwoPlayerLogic(ILevelManager level, TwoPlayerLogicType myType, ResourceCreationWindow initSettings = null) : base(level) { this.updateResourcesTimeout = new Timeout(1); this.myType = myType; this.initSettings = initSettings; }
public static TwoPlayerLogic CreatePlayingNew(ResourceCreationWindow levelSettings, ILevelManager level, TwoPlayerLogicType myType) { return(new TwoPlayerLogic(level, myType, levelSettings)); }