private void explode(Granade explodedGranade) { for (int i = 0; i < 8; i++) { Splinter splinter = new Splinter(); splinter.setCoordinate = explodedGranade.getGranade.Location; splinter.movement.Add(Splinter.movementProperties[i, 0]); splinter.movement.Add(Splinter.movementProperties[i, 1]); splinters.Add(splinter); } }
//update Splinters private void updateSplinters() { for (int i = 0; i < splinters.Count; i++) { Splinter tempSplinter = (Splinter)splinters[i]; foreach (object o in tempSplinter.movement) { if (o.ToString() == "x++") { tempSplinter.getSplinter.Location = new Point(tempSplinter.getSplinter.Location.X + movementAmmount, tempSplinter.getSplinter.Location.Y); } else if (o.ToString() == "x--") { tempSplinter.getSplinter.Location = new Point(tempSplinter.getSplinter.Location.X - movementAmmount, tempSplinter.getSplinter.Location.Y); } else if (o.ToString() == "y++") { tempSplinter.getSplinter.Location = new Point(tempSplinter.getSplinter.Location.X, tempSplinter.getSplinter.Location.Y + movementAmmount); } else if (o.ToString() == "y--") { tempSplinter.getSplinter.Location = new Point(tempSplinter.getSplinter.Location.X, tempSplinter.getSplinter.Location.Y - movementAmmount); } } canvas.Controls.Add(tempSplinter.getSplinter); //if player is Hitted By splinters if (GameStatus.isPlayerHited(tempSplinter.getSplinter, tempSplinter.getSplinter.Location, isPlayerAtDown)) { canvas.Controls.Remove(tempSplinter.getSplinter); splinters.Remove(tempSplinter); vehicleDamage.Play(); } tempSplinter.destructionPoint -= 10; if (tempSplinter.destructionPoint == 0) { canvas.Controls.Remove(tempSplinter.getSplinter); splinters.Remove(tempSplinter); } } }
private void explode(Morter tempMorter) { int i, j; if (isPlayerAtDown) { i = 0; j = 3; } else { i = 5; j = 8; } for ( ; i < j; i++) { Splinter splinter = new Splinter(); splinter.setCoordinate = tempMorter.getMorter.Location; splinter.movement.Add(Splinter.movementProperties[i, 0]); splinter.movement.Add(Splinter.movementProperties[i, 1]); splinter.destructionPoint = 100; splinters.Add(splinter); } }