public void AddShot(Shot shot) { shot.Scene = this; SSTaskFactory.ShotMoveTask.AddShot(shot); SSTaskFactory.ShotDrawTask.AddShot(shot); SSTaskFactory.ShotUpdateTask.AddShot(shot); SSTaskFactory.CollitionTask.AddInteractors(shot); }
public void AddShot(Shot shot) { shot.OnDispose += this.DeathAt; this.ShotList.Add(shot); }