예제 #1
0
        public Bakemono()
            : base()
        {
            EntityReimu p = new EntityReimu();
            this.AddPlayer(p);

            for (int i = 0; i < 50; i++)
            {
                Mayoi enemy = new Mayoi();

                enemy.SetPosition(new SSPosition(this.windowSize.Width / 2 + (i % 20) * 10, 0));
                enemy.SetType(0);

                enemy.SetPopCount(i * 20 + 20);
                this.AddEnemy(enemy);

            }

            for (int i = 0; i < 150; i++)
            {
                Mayoi enemy = new Mayoi();

                enemy.SetPosition(new SSPosition(this.windowSize.Width / 2 + (i % 20) * 10, 0));
                enemy.SetType(0);

                enemy.SetPopCount(i * 50 + 20 + 50 * 20);
                this.AddEnemy(enemy);

            }

            for (int i = 0; i < 200; i++)
            {
                Tsubasa t = new Tsubasa();
                t.SetPosition(new SSPosition(20 + (i % 20) * 10, 10));

                t.SetPopCount(i * 30);
                this.AddEnemy(t);

            }

            for (int i = 0; i < 200; i++)
            {
                Tsukihi t = new Tsukihi();
                t.SetPosition(new SSPosition(this.windowSize.Width / 2 + (i % 20) * 30, 10));

                t.SetPopCount(50 * 20 + 20 + 30 * 20 + i * 30);
                this.AddEnemy(t);

            }

            SSTaskFactory.BackGroundImageTask.Mode = BackGroundImageTask.BackGroundMode.Movie;
            SSTaskFactory.BackGroundImageTask.MovieName = "bakemono.avi";
            SSTaskFactory.BackGroundImageTask.MovieExtend = 1;
            SSTaskFactory.BackGroundImageTask.BannarName = "bakemono_bannar.png";
        }
예제 #2
0
        public FairyDance()
            : base()
        {
            EntityReimu p = new EntityReimu();
            this.AddPlayer(p);

            for (int i = 0; i < 80; i++)
            {
                EnemyRedFairy enemy = new EnemyRedFairy();
                enemy.SetPosition(new SSPosition((int)Math.Round(Math.Abs(Math.Sin(i) * (this.windowSize.Width - 400))) + 200, 1));
                enemy.MovingType = 2;
                enemy.ActionType = 3;

                enemy.SetPopCount(i * 30 + 20);
                this.AddEnemy(enemy);
            }

            for (int i = 0; i < 50; i++)
            {
                EnemyRedFairy enemy = new EnemyRedFairy();
                enemy.SetPosition(new SSPosition((int)Math.Round(Math.Abs(Math.Cos(i) * (this.windowSize.Width - 400))) + 200, 1));
                enemy.MovingType = 3;

                enemy.ActionType = 3;

                enemy.SetPopCount(i * 20 + 20 + 20 * 50);
                this.AddEnemy(enemy);
            }/*

            for (int i = 0; i < 30; i++)
            {
                EnemyBlueFairy enemy = new EnemyBlueFairy();
                enemy.SetPosition(new SSPosition(1, 1));
                enemy.MovingType = 0;

                enemy.ActionType = 0;

                enemy.SetPopCount(i * 40 + 20);
                this.AddEnemy(enemy);
            }
            */

            this.AddBoss(new BossRumia());

            SSTaskFactory.BackGroundImageTask.ImageHandle = TextureLoader.GetInstance().Textures["back_3.jpg"];
            SSTaskFactory.BackGroundImageTask.ScrollSpeed = 2;
            SSTaskFactory.BackGroundImageTask.ImageY = 768;

            this.soundName = "ready.mp3";
        }