private bool CanExecuteShooterCollectionParticipation(UiParticipation obj) { return obj != null; }
private void ExecuteCreateShooterCollectionParticipation(UiParticipation obj) { _windowService.ShowTextBoxInputDialog(string.Format("'{0}' Gruppe erstellen", obj.ParticipationName), "Gruppenname eingeben"); LoadData(); }