protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "particle\\smoke"; settings.MaxParticles = 1000; settings.Duration = TimeSpan.FromSeconds(3); settings.DurationRandomness = 1.5f; settings.EmitterVelocitySensitivity = 0.1f; settings.MinHorizontalVelocity = 0; settings.MaxHorizontalVelocity = 1; settings.MinVerticalVelocity = -1; settings.MaxVerticalVelocity = 1; settings.MinColor = new Color(64, 96, 128, 255); settings.MaxColor = new Color(255, 255, 255, 128); settings.MinRotateSpeed = -4; settings.MaxRotateSpeed = 4; settings.MinStartSize = 1; settings.MaxStartSize = 3; settings.MinEndSize = 4; settings.MaxEndSize = 11; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "particle\\explosion"; settings.MaxParticles = 100; settings.Duration = TimeSpan.FromSeconds(2); settings.DurationRandomness = 1; settings.MinHorizontalVelocity = 20; settings.MaxHorizontalVelocity = 30; settings.MinVerticalVelocity = -20; settings.MaxVerticalVelocity = 20; settings.EndVelocity = 0; settings.MinColor = Color.DarkGray; settings.MaxColor = Color.Gray; settings.MinRotateSpeed = -1; settings.MaxRotateSpeed = 1; settings.MinStartSize = 7; settings.MaxStartSize = 7; settings.MinEndSize = 70; settings.MaxEndSize = 140; // Use additive blending. settings.BlendState = BlendState.Additive; }
/// <summary> /// Derived particle system classes should override this method /// and use it to initalize their tweakable settings. /// </summary> protected abstract void InitializeSettings(ParticleSettings settings);