public SpellCard_SSS06_FSC01(StageDataPackage StageData) : base(StageData) { this.SC_Name = "第一个愿望「无尽之财」"; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss06 backgroundBoss06 = new BackgroundBoss06(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic3 fullPic3 = new FullPic3(StageData, "FaceTensei_ct3"); }
public SpellCard_SSS06_06(StageDataPackage StageData) : base(StageData) { SC_Name = "「流星神话」"; BaseScore = 35000000L; Boss.DestPoint = new Point(BoundRect.Width / 2, 120); Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss06 backgroundBoss06 = new BackgroundBoss06(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic3 fullPic3 = new FullPic3(StageData, "FaceTensei_ct3"); }
public SpellCard_SSS03_02(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "火光「火精灵之灾」"; } else { this.SC_Name = "火光「午夜的大火灾」"; } this.BaseScore = 20000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundRotate backgroundRotate1 = new BackgroundRotate(StageData, "Card03b"); backgroundRotate1.Scale = 1.3f; backgroundRotate1.TransparentValueF = (float)byte.MaxValue; backgroundRotate1.AngularVelocityDegree = -0.5f; BackgroundRotate backgroundRotate2 = new BackgroundRotate(StageData, "Card03a"); backgroundRotate2.DirectionDegree = 90.0; backgroundRotate2.TransparentValueF = 155f; backgroundRotate2.Scale = 1f; backgroundRotate2.Active = false; backgroundRotate2.AngularVelocityDegree = 0.0f; BackgroundRotate backgroundRotate3 = backgroundRotate2; backgroundRotate3.EventGroupList = new List <EventGroup>(); backgroundRotate3.EventsExecutionList = new List <Execution>(); EventGroup eventGroup = new EventGroup(); eventGroup.index = 0; eventGroup.tag = "0"; eventGroup.t = 200; eventGroup.addtime = 200; Event @event = new Event(); @event.EventString = "当前帧=1:不透明度变化到60,正弦,400"; @event.String2BulletEvent(); eventGroup.EventList.Add(@event); backgroundRotate3.EventGroupList.Add(eventGroup); BackgroundRotate backgroundRotate4 = new BackgroundRotate(StageData, "Card03c"); backgroundRotate4.Scale = 0.7f; backgroundRotate4.Active = true; backgroundRotate4.AngularVelocityDegree = 0.2f; BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); new FullPic2(StageData, "FaceKoreirei_ct").Scale = 0.8f; }
public SpellCard_SSS04_FSC(StageDataPackage StageData) : base(StageData) { this.SC_Name = "境界「三原色」"; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss04 backgroundBoss04 = new BackgroundBoss04(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceKage_ct"); }
public SpellCard_SSSEx_05C(StageDataPackage StageData) : base(StageData) { this.SC_Name = "六花「冰结界的雪花阵」"; this.BaseScore = 40000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceRika_ct2"); BackgroundBossEx backgroundBossEx = new BackgroundBossEx(StageData); }
public SpellCard_SSS02_03(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "使魔「自动狩猎装置」"; } else { this.SC_Name = "魔狩「星夜的狩猎舞曲」"; } this.BaseScore = 15000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundRotate backgroundRotate1 = new BackgroundRotate(StageData, "Card02b"); backgroundRotate1.Scale = 1.3f; backgroundRotate1.TransparentValueF = (float)byte.MaxValue; backgroundRotate1.AngularVelocityDegree = -0.5f; BackgroundMove2 backgroundMove2_1 = new BackgroundMove2(StageData, "Card02a"); backgroundMove2_1.DirectionDegree = -80.0; backgroundMove2_1.TransparentValueF = 155f; backgroundMove2_1.Scale = 1f; backgroundMove2_1.Active = false; BackgroundMove2 backgroundMove2_2 = backgroundMove2_1; backgroundMove2_2.EventGroupList = new List <EventGroup>(); backgroundMove2_2.EventsExecutionList = new List <Execution>(); EventGroup eventGroup = new EventGroup(); eventGroup.index = 0; eventGroup.tag = "0"; eventGroup.t = 200; eventGroup.addtime = 200; Event @event = new Event(); @event.EventString = "当前帧=1:不透明度变化到60,正弦,400"; @event.String2BulletEvent(); eventGroup.EventList.Add(@event); backgroundMove2_2.EventGroupList.Add(eventGroup); BackgroundRotate backgroundRotate2 = new BackgroundRotate(StageData, "Card02c"); backgroundRotate2.Scale = 0.7f; backgroundRotate2.Active = true; backgroundRotate2.AngularVelocityDegree = 0.2f; BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceRakuki_ct"); }
public SpellCard_SSS04_04A(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) this.SC_Name = "辉针「闪耀万针剑」"; else this.SC_Name = "辉针「闪耀万针剑」"; this.BaseScore = 25000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 100); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss04 backgroundBoss04 = new BackgroundBoss04(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceKage_ct"); }
public SpellCard_SSS05_FSC(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "烈焰「焚秽净世」"; } else { this.SC_Name = "烈焰「焚秽净世」"; } this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss05 backgroundBoss05 = new BackgroundBoss05(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceRakukun_ct"); }
public SpellCard_SSS06_03(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "星雨「故乡之星」"; } else { this.SC_Name = "星雨「故乡之星」"; } this.BaseScore = 35000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss06 backgroundBoss06 = new BackgroundBoss06(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic3 fullPic3 = new FullPic3(StageData, "FaceTensei_ct2"); }
public SpellCard_SSS04_02D(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "镜符「若竹色翠石裂隙」"; } else { this.SC_Name = "镜符「若竹色翠石裂隙」"; } this.BaseScore = 25000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundBoss04 backgroundBoss04 = new BackgroundBoss04(StageData); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); new FullPic2(StageData, "FaceKage_ct").Scale = 0.8f; }
public SpellCard_SSS01_FSC(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "夜风「轮回的幸运之星」"; } else { this.SC_Name = "夜风「轮回的幸运之星」"; } this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); new BackgroundMove2(StageData, "Card01b").DirectionDegree = 270.0; BackgroundMove2 backgroundMove2 = new BackgroundMove2(StageData, "Card01a"); backgroundMove2.DirectionDegree = -80.0; backgroundMove2.Length = 1024; backgroundMove2.TransparentValueF = 80f; BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceAmi_ct"); }
public SpellCard_SSS03_04(StageDataPackage StageData) : base(StageData) { if (this.Difficulty < DifficultLevel.Hard) { this.SC_Name = "妖符「柳下妖蝉」"; } else { this.SC_Name = "妖符「柳下妖蝉」"; } this.BaseScore = 20000000L; this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120); this.Boss.Velocity = 4f; StageData.SoundPlay("se_cat00.wav"); BackgroundRotate backgroundRotate = new BackgroundRotate(StageData, "Card03f"); backgroundRotate.Scale = 1f; backgroundRotate.AngularVelocityDegree = 0.0f; backgroundRotate.AngleDegree = 90.0; backgroundRotate.AngleWithDirection = false; BackgroundMove2 backgroundMove2_1 = new BackgroundMove2(StageData, "Card03d"); backgroundMove2_1.Velocity = 1f; backgroundMove2_1.DirectionDegree = 0.0; backgroundMove2_1.TransparentValueF = 155f; backgroundMove2_1.Scale = 1f; backgroundMove2_1.Active = false; backgroundMove2_1.AngularVelocityDegree = 0.0f; BackgroundMove2 backgroundMove2_2 = backgroundMove2_1; backgroundMove2_2.EventGroupList = new List <EventGroup>(); backgroundMove2_2.EventsExecutionList = new List <Execution>(); EventGroup eventGroup1 = new EventGroup(); eventGroup1.index = 0; eventGroup1.tag = "0"; eventGroup1.t = 200; eventGroup1.addtime = 200; Event event1 = new Event(); event1.EventString = "当前帧=1:不透明度变化到60,正弦,400"; event1.String2BulletEvent(); eventGroup1.EventList.Add(event1); backgroundMove2_2.EventGroupList.Add(eventGroup1); BackgroundMove2 backgroundMove2_3 = new BackgroundMove2(StageData, "Card03e"); backgroundMove2_3.Velocity = 1f; backgroundMove2_3.DirectionDegree = 180.0; backgroundMove2_3.TransparentValueF = 60f; backgroundMove2_3.Scale = 1f; backgroundMove2_3.Active = false; backgroundMove2_3.AngularVelocityDegree = 0.0f; BackgroundMove2 backgroundMove2_4 = backgroundMove2_3; backgroundMove2_4.EventGroupList = new List <EventGroup>(); backgroundMove2_4.EventsExecutionList = new List <Execution>(); EventGroup eventGroup2 = new EventGroup(); eventGroup2.index = 0; eventGroup2.tag = "0"; eventGroup2.t = 200; eventGroup2.addtime = 200; Event event2 = new Event(); event2.EventString = "当前帧=1:不透明度变化到155,正弦,400"; event2.String2BulletEvent(); eventGroup2.EventList.Add(event2); backgroundMove2_4.EventGroupList.Add(eventGroup2); BulletTitle bulletTitle = new BulletTitle(StageData, this.SC_Name); SpellCardAttack spellCardAttack = new SpellCardAttack(StageData); FullPic2 fullPic2 = new FullPic2(StageData, "FaceSeiryuu_ct"); }