public override void OnEnter() { _enemy.EnemyAnimation.Color = Color.Red; _enemy.Movement = SinusoidaleMovement.Create(_enemy.Position, 0, 180f, 10f); }
protected override void Fire(GameTime gameTime) { _game.AddLaser(SinusoidaleMovement.Create(_entity.Position, -10f, -10, 20), _collisionLayers); _game.AddLaser(SinusoidaleMovement.Create(_entity.Position, -10f, 10, 20), _collisionLayers); }