private static void checkShotEnemyImpacts(Sprite shot) { if (shot.Expired) { return; } foreach (Enemy enemy in EnemyManager.Enemies) { if (!enemy.Destroyed) { if (shot.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius)) { shot.Expired = true; enemy.Destroyed = true; GameManager.Score += 10; if (shot.Frame == 0) { EffectsManager.AddExplosion(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.Velocity / 30); } else { if (shot.Frame == 1) { createLargeExplosion(shot.WorldCenter); checkRocketSplashDamage(shot.WorldCenter); } } } } } }
private static void checkRocketSplashDamage(Vector2 location) { int rocketSplashRadius = 40; foreach (Enemy enemy in EnemyManager.Enemies) { if (!enemy.Destroyed) { if (enemy.EnemyBase.IsCircleColliding(location, rocketSplashRadius)) { enemy.Destroyed = true; GameManager.Score += 10; EffectsManager.AddExplosion(enemy.EnemyBase.WorldCenter, Vector2.Zero); } } } }