public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; InitGraphicsMode(WIDTH, HEIGHT, true); explosion = new ExplosionParticleSystem(this, 1); Components.Add(explosion); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; InitGraphicsMode(WIDTH, HEIGHT, true); explosion = new ExplosionParticleSystem(this, 1); Components.Add(explosion); }