protected override void LoadContent() { spriteBatch = new SpriteBatch(graphics.GraphicsDevice); lineBatch = new LineBatch(graphics.GraphicsDevice); arialFont = Content.Load<SpriteFont>("Arial"); level1 = new Level(lineBatch, "Level1"); currentLevel = level1; player = new Player(lineBatch, currentLevel, Player.PLAYER_START); enemySpawn = new EnemySpawn(lineBatch, currentLevel, player); }
void changeLevel(Level level) { currentLevel = level; player = new Player(lineBatch, currentLevel, Player.PLAYER_START); enemySpawn = new EnemySpawn(lineBatch, currentLevel, player); }