/// <summary> /// Retrieves the game's configuration /// </summary> /// <returns>The game's configuration</returns> public object initializeController(string connectionId, RegisteredClient rc) { if (!UserHandler.UserExistsAndReady(connectionId)) { try { User main = UserHandler.FindUserByIdentity(rc.Identity); if (main != null) { User controllerUser = new User(connectionId, rc) { Controller = true }; controllerUser.MyShip = main.MyShip; UserHandler.AddUser(controllerUser); main.RemoteControllers.Add(controllerUser); main.NotificationManager.Notify("Controller attached."); return(new { Configuration = Configuration, CompressionContracts = new { PayloadContract = _payloadManager.Compressor.PayloadCompressionContract, CollidableContract = _payloadManager.Compressor.CollidableCompressionContract, ShipContract = _payloadManager.Compressor.ShipCompressionContract, BulletContract = _payloadManager.Compressor.BulletCompressionContract, LeaderboardEntryCompressionContract = _payloadManager.Compressor.LeaderboardEntryCompressionContract } }); } else { return(new { FailureMessage = "Could not find logged in user to control." }); } } catch (Exception e) { ErrorLog.Instance.Log(e); } } return(null); }
/// <summary> /// Retrieves the game's configuration /// </summary> /// <returns>The game's configuration</returns> public object initializeClient(string connectionId, RegisteredClient rc) { if (!UserHandler.UserExistsAndReady(connectionId)) { try { lock (_locker) { User user = UserHandler.FindUserByIdentity(rc.Identity); Ship ship; if (user == null) { if (UserHandler.TotalActiveUsers >= RuntimeConfiguration.MaxServerUsers) { return(new { ServerFull = true }); } else { ship = new Ship(RespawnManager.GetRandomStartPosition(), GameHandler.BulletManager); ship.Name = rc.DisplayName; user = new User(connectionId, ship, rc) { Controller = false }; UserHandler.AddUser(user); } } else { string previousConnectionID = user.ConnectionID; UserHandler.ReassignUser(connectionId, user); ship = user.MyShip; if (user.Connected) // Check if it's a duplicate login { GetContext().Clients.Client(previousConnectionID).controlTransferred(); user.NotificationManager.Notify("Transfering control to this browser. You were already logged in."); } else { ship.Disposed = false; ship.LifeController.HealFull(); user.Connected = true; } user.IdleManager.RecordActivity(); user.IdleManager.Idle = false; } GameHandler.AddShipToGame(ship); } return(new { Configuration = Configuration, ServerFull = false, CompressionContracts = new { PayloadContract = _payloadManager.Compressor.PayloadCompressionContract, CollidableContract = _payloadManager.Compressor.CollidableCompressionContract, ShipContract = _payloadManager.Compressor.ShipCompressionContract, BulletContract = _payloadManager.Compressor.BulletCompressionContract, LeaderboardEntryContract = _payloadManager.Compressor.LeaderboardEntryCompressionContract, PowerupContract = _payloadManager.Compressor.PowerupCompressionContract }, ShipID = UserHandler.GetUserShip(connectionId).ID, ShipName = UserHandler.GetUserShip(connectionId).Name }); } catch (Exception e) { ErrorLog.Instance.Log(e); } } return(null); }