void ShowDialog(GodMars godMars) { if (isActive) { return; } isActive = true; transform.position = Vector3.zero; gameObject.SetActive(true); this.godMars = godMars; }
public static void ShowDilog(GodMars godMars) { instance.ShowDialog(godMars); }
void ShowDialog(GodMars godMars) { if (isActive) { return; } isActive = true; transform.position = Vector3.zero; gameObject.SetActive(true); this.godMars = godMars; }
public static void ShowDilog(GodMars godMars) { instance.ShowDialog(godMars); }