public static void StartGame() { Menu(); PlayerStart(); AIStart(); GridGeneration.UpdateField(); GridGenerationAI.UpdateFieldAI(); }
public static void Shoot(int height, int width, char bullet) { Console.Clear(); ShootInPlayer(height, width, bullet); GridGenerationAI.UpdateFieldAI(); if (bullet == '#') { AIInteraction.Attack(); Logic.wasHittedFromAI(); } }