static ResourceManager() { Ship_Game.ResourceManager.TextureDict = new Dictionary<string, Texture2D>(); Ship_Game.ResourceManager.weapon_serializer = new XmlSerializer(typeof(Weapon)); Ship_Game.ResourceManager.serializer_shipdata = new XmlSerializer(typeof(ShipData)); Ship_Game.ResourceManager.ShipsDict = new Dictionary<string, Ship>(); Ship_Game.ResourceManager.RoidsModels = new Dictionary<int, Model>(); Ship_Game.ResourceManager.JunkModels = new Dictionary<int, Model>(); Ship_Game.ResourceManager.TechTree = new Dictionary<string, Technology>(StringComparer.InvariantCultureIgnoreCase); Ship_Game.ResourceManager.Encounters = new List<Encounter>(); Ship_Game.ResourceManager.BuildingsDict = new Dictionary<string, Building>(); Ship_Game.ResourceManager.GoodsDict = new Dictionary<string, Good>(); Ship_Game.ResourceManager.WeaponsDict = new Dictionary<string, Weapon>(); Ship_Game.ResourceManager.ShipModulesDict = new Dictionary<string, ShipModule>(); Ship_Game.ResourceManager.ToolTips = new Dictionary<int, ToolTip>(); Ship_Game.ResourceManager.ProjTextDict = new Dictionary<string, Texture2D>(); Ship_Game.ResourceManager.ProjectileMeshDict = new Dictionary<string, ModelMesh>(); Ship_Game.ResourceManager.ProjectileModelDict = new Dictionary<string, Model>(); Ship_Game.ResourceManager.Initialized = false; Ship_Game.ResourceManager.WhichModPath = ""; Ship_Game.ResourceManager.RandomItemsList = new List<RandomItem>(); Ship_Game.ResourceManager.TroopsDict = new Dictionary<string, Troop>(); Ship_Game.ResourceManager.DDDict = new Dictionary<string, DiplomacyDialog>(); Ship_Game.ResourceManager.LanguageDict = new Dictionary<string, LocalizationFile>(); Ship_Game.ResourceManager.LanguageFile = new LocalizationFile(); Ship_Game.ResourceManager.ArtifactsDict = new Dictionary<string, Artifact>(); Ship_Game.ResourceManager.EventsDict = new Dictionary<string, ExplorationEvent>(); Ship_Game.ResourceManager.BigNebulas = new List<Texture2D>(); Ship_Game.ResourceManager.MedNebulas = new List<Texture2D>(); Ship_Game.ResourceManager.SmallNebulas = new List<Texture2D>(); Ship_Game.ResourceManager.SmallStars = new List<Texture2D>(); Ship_Game.ResourceManager.MediumStars = new List<Texture2D>(); Ship_Game.ResourceManager.LargeStars = new List<Texture2D>(); Ship_Game.ResourceManager.rt = new RacialTraits(); Ship_Game.ResourceManager.Empires = new List<EmpireData>(); Ship_Game.ResourceManager.HeaderSerializer = new XmlSerializer(typeof(HeaderData)); Ship_Game.ResourceManager.ModSerializer = new XmlSerializer(typeof(ModInformation)); Ship_Game.ResourceManager.ModelDict = new Dictionary<string, Model>(); Ship_Game.ResourceManager.EconSerializer = new XmlSerializer(typeof(EconomicResearchStrategy)); Ship_Game.ResourceManager.HullsDict = new Dictionary<string, ShipData>(StringComparer.InvariantCultureIgnoreCase); Ship_Game.ResourceManager.FlagTextures = new List<KeyValuePair<string, Texture2D>>(); //Added by McShooterz Ship_Game.ResourceManager.HostileFleets = new HostileFleets(); Ship_Game.ResourceManager.ShipNames = new ShipNames(); Ship_Game.ResourceManager.SoundEffectDict = new Dictionary<string, SoundEffect>(); Ship_Game.ResourceManager.AgentMissionData = new AgentMissionData(); Ship_Game.ResourceManager.MainMenuShipList = new MainMenuShipList(); Ship_Game.ResourceManager.ShipRoles = new Dictionary<string, ShipRole>(); Ship_Game.ResourceManager.HullBonuses = new Dictionary<string, HullBonus>(); Ship_Game.ResourceManager.PlanetaryEdicts = new Dictionary<string, PlanetEdict>(); Ship_Game.ResourceManager.OffSet = 0; }
//Added by McShooterz: Load AgentMissionData.xml private static void LoadAgentMissions() { if (File.Exists(string.Concat(Ship_Game.ResourceManager.WhichModPath, "/AgentMissions/AgentMissionData.xml"))) { Ship_Game.ResourceManager.AgentMissionData = (AgentMissionData)new XmlSerializer(typeof(AgentMissionData)).Deserialize((Stream)new FileInfo(string.Concat(Ship_Game.ResourceManager.WhichModPath, "/AgentMissions/AgentMissionData.xml")).OpenRead()); } else { return; } }