static ResourceManager() { Ship_Game.ResourceManager.TextureDict = new Dictionary<string, Texture2D>(); Ship_Game.ResourceManager.weapon_serializer = new XmlSerializer(typeof(Weapon)); Ship_Game.ResourceManager.serializer_shipdata = new XmlSerializer(typeof(ShipData)); Ship_Game.ResourceManager.ShipsDict = new Dictionary<string, Ship>(); Ship_Game.ResourceManager.RoidsModels = new Dictionary<int, Model>(); Ship_Game.ResourceManager.JunkModels = new Dictionary<int, Model>(); Ship_Game.ResourceManager.TechTree = new Dictionary<string, Technology>(StringComparer.InvariantCultureIgnoreCase); Ship_Game.ResourceManager.Encounters = new List<Encounter>(); Ship_Game.ResourceManager.BuildingsDict = new Dictionary<string, Building>(); Ship_Game.ResourceManager.GoodsDict = new Dictionary<string, Good>(); Ship_Game.ResourceManager.WeaponsDict = new Dictionary<string, Weapon>(); Ship_Game.ResourceManager.ShipModulesDict = new Dictionary<string, ShipModule>(); Ship_Game.ResourceManager.ToolTips = new Dictionary<int, ToolTip>(); Ship_Game.ResourceManager.ProjTextDict = new Dictionary<string, Texture2D>(); Ship_Game.ResourceManager.ProjectileMeshDict = new Dictionary<string, ModelMesh>(); Ship_Game.ResourceManager.ProjectileModelDict = new Dictionary<string, Model>(); Ship_Game.ResourceManager.Initialized = false; Ship_Game.ResourceManager.WhichModPath = ""; Ship_Game.ResourceManager.RandomItemsList = new List<RandomItem>(); Ship_Game.ResourceManager.TroopsDict = new Dictionary<string, Troop>(); Ship_Game.ResourceManager.DDDict = new Dictionary<string, DiplomacyDialog>(); Ship_Game.ResourceManager.LanguageDict = new Dictionary<string, LocalizationFile>(); Ship_Game.ResourceManager.LanguageFile = new LocalizationFile(); Ship_Game.ResourceManager.ArtifactsDict = new Dictionary<string, Artifact>(); Ship_Game.ResourceManager.EventsDict = new Dictionary<string, ExplorationEvent>(); Ship_Game.ResourceManager.BigNebulas = new List<Texture2D>(); Ship_Game.ResourceManager.MedNebulas = new List<Texture2D>(); Ship_Game.ResourceManager.SmallNebulas = new List<Texture2D>(); Ship_Game.ResourceManager.SmallStars = new List<Texture2D>(); Ship_Game.ResourceManager.MediumStars = new List<Texture2D>(); Ship_Game.ResourceManager.LargeStars = new List<Texture2D>(); Ship_Game.ResourceManager.rt = new RacialTraits(); Ship_Game.ResourceManager.Empires = new List<EmpireData>(); Ship_Game.ResourceManager.HeaderSerializer = new XmlSerializer(typeof(HeaderData)); Ship_Game.ResourceManager.ModSerializer = new XmlSerializer(typeof(ModInformation)); Ship_Game.ResourceManager.ModelDict = new Dictionary<string, Model>(); Ship_Game.ResourceManager.EconSerializer = new XmlSerializer(typeof(EconomicResearchStrategy)); Ship_Game.ResourceManager.HullsDict = new Dictionary<string, ShipData>(StringComparer.InvariantCultureIgnoreCase); Ship_Game.ResourceManager.FlagTextures = new List<KeyValuePair<string, Texture2D>>(); //Added by McShooterz Ship_Game.ResourceManager.HostileFleets = new HostileFleets(); Ship_Game.ResourceManager.ShipNames = new ShipNames(); Ship_Game.ResourceManager.SoundEffectDict = new Dictionary<string, SoundEffect>(); Ship_Game.ResourceManager.AgentMissionData = new AgentMissionData(); Ship_Game.ResourceManager.MainMenuShipList = new MainMenuShipList(); Ship_Game.ResourceManager.ShipRoles = new Dictionary<string, ShipRole>(); Ship_Game.ResourceManager.HullBonuses = new Dictionary<string, HullBonus>(); Ship_Game.ResourceManager.PlanetaryEdicts = new Dictionary<string, PlanetEdict>(); Ship_Game.ResourceManager.OffSet = 0; }
public RaceDesignScreen(GraphicsDevice device, MainMenuScreen mmscreen) { this.mmscreen = mmscreen; base.IsPopup = true; this.rt = ResourceManager.GetRaceTraits(); base.TransitionOnTime = TimeSpan.FromSeconds(1); base.TransitionOffTime = TimeSpan.FromSeconds(0.25); foreach (RacialTrait t in this.rt.TraitList) { TraitEntry te = new TraitEntry() { trait = t }; AllTraits.Add(te); } GlobalStats.Statreset(); }
public static RacialTraits GetRaceTraits() { //Added by McShooterz: mod folder support for RacialTraits folder FileInfo[] textList = Ship_Game.ResourceManager.GetFilesFromDirectory(Directory.Exists(string.Concat(Ship_Game.ResourceManager.WhichModPath, "/RacialTraits")) ? string.Concat(Ship_Game.ResourceManager.WhichModPath, "/RacialTraits") : "Content/RacialTraits"); XmlSerializer serializer1 = new XmlSerializer(typeof(RacialTraits)); FileInfo[] fileInfoArray = textList; for (int i = 0; i < (int)fileInfoArray.Length; i++) { FileStream stream = fileInfoArray[i].OpenRead(); RacialTraits data = null; try { data = (RacialTraits)serializer1.Deserialize(stream); } catch (Exception e) { ReportLoadingError(fileInfoArray[i], "GetRaceTraits", e); } //stream.Close(); stream.Dispose(); if (data == null) continue; foreach(RacialTrait trait in data.TraitList) { if (Localizer.LocalizerDict.ContainsKey(trait.TraitName + OffSet)) { trait.TraitName += OffSet; Localizer.used[trait.TraitName] = true; } if (Localizer.LocalizerDict.ContainsKey(trait.Description + OffSet)) { trait.Description += OffSet; Localizer.used[trait.Description] = true; } } Ship_Game.ResourceManager.rt = data; } textList = null; return Ship_Game.ResourceManager.rt; }