public void WriteToInfo(ref CustomAssetComponentInfo target, out List <CustomAsset> assets) { target.valid = m_Valid; target.bundleName = m_BundleName; assets = m_Assets; }
private void WriteToInfo() { var list = m_Assets; int max = list.Count; for (int i = 0; i < max; i++) { var comp = m_Assets[i]; CustomAssetComponentInfo compInfo; if (i < m_Info.assets.Count) { compInfo = m_Info.assets[i]; } else { compInfo = new CustomAssetComponentInfo(); m_Info.assets.Add(compInfo); } comp.WriteToInfo(ref compInfo, out var customAssets); compInfo.assetItems?.Clear(); compInfo.assetItems = new List <CustomAssetInfo>(); int m = customAssets.Count; for (int j = 0; j < m; j++) { var asset = customAssets[j]; var info = new CustomAssetInfo(); asset.WriteToInfo(ref info); compInfo.assetItems.Add(info); } } }
public void SyncFromInfo(ref CustomAssetComponentInfo info, out List <CustomAsset> assets) { m_BundleName = info.bundleName; m_Valid = info.valid; assets = m_Assets; }