private void SyncFormInfo() { int max = m_Assets.Count; for (int i = 0; i < max; i++) { DestroyImmediate(m_Assets[i].gameObject); } m_Assets.Clear(); var list = m_Info.assets; max = list.Count; for (int i = 0; i < max; i++) { GameObject target = new GameObject(); CustomAssetComponent comp = target.AddComponent <CustomAssetComponent>(); target.transform.SetParent(transform); var compInfo = m_Info.assets[i]; comp.SyncFromInfo(ref compInfo, out var customAssets); int m = compInfo.assetItems.Count; for (int j = 0; j < m; j++) { var assetInfo = compInfo.assetItems[j]; var asset = new CustomAsset(); asset.SyncFromInfo(ref assetInfo); customAssets.Add(asset); } } }
public void AddCustomAsset(CustomAssetComponent item) { if (!m_Assets.Contains(item)) { m_Assets.Add(item); } else { } }