public TileManager(Manager manager) { _manager = manager; _spriteBatch = PlayScreen.Spritebatch; var mainAtlas = PlayScreen.DecorationAtlas; _tileRegions = new TextureRegion[1 + (TileHelper.TypesOfTerrain.Count*24)]; //for (var i = 0; i < _getIntensity.Length; i++) //{ // var minusLength = _getIntensity.Length - (float) i; // minusLength /= _getIntensity.Length; // var val = 128 + (int) (minusLength*128); // _getIntensity[i] = new Color(val, val, val); //} var terrainCounter = 0; foreach (KeyValuePair<string, byte> t in TileHelper.TypesOfTerrain) { for (var i = 0; i < 24; i++) { if (t.Value == 0) _tileRegions[terrainCounter++] = mainAtlas.GetRegion(t.Key); else { var newName = String.Format("{0}{1}", t.Key, i); _tileRegions[terrainCounter++] = mainAtlas.GetRegion(newName); } } } }
public PlayScreen(GameScreenManager gameScreenManager, Texture2D interfaceTexture, TextureAtlas interfaceAtlas) : base(gameScreenManager) { SpawnX = 214; SpawnY = 250; _cam = new Camera2D(MainGame.GraphicD.Viewport); Seeds.CreateNewSeeds(); Spritebatch = new SpriteBatch(MainGame.GraphicD); DecorationTexture = MainGame.ContentLoader.Load<Texture2D>("Screens/Play/Sheets/decorations"); DecorationAtlas = MainGame.ContentLoader.Load<TextureAtlas>("Screens/Play/Sheets/decorationsJSON"); CharacterTexture = MainGame.ContentLoader.Load<Texture2D>("Screens/Play/Sheets/characters"); CharacterAtlas = MainGame.ContentLoader.Load<TextureAtlas>("Screens/Play/Sheets/charactersJSON"); InterfaceTexture = interfaceTexture; InterfaceAtlas = interfaceAtlas; var worlditems = new TextureRegion[WorldItemKey.AllItems.Count]; for (var i = 0; i < WorldItemKey.AllItems.Count; i++) worlditems[i] = DecorationAtlas.GetRegion(WorldItemKey.AllItems[i]); WorldItemKey.ItemRegions = worlditems; #if DEBUG if (ShowMap) { WorldData.MyWorldData = new WorldData(); _cw = new CreateWorld(true, false); //_tb = new TestBox(); } else { var az = Enumerable.Range(0, 64*64).Select(i => Color.Red).ToArray(); ErrorBox = new Texture2D(MainGame.GraphicD, 64, 64, false, SurfaceFormat.Color); ErrorBox.SetData(az); #endif // Create a new SpriteBatch, which can be used to draw textures. // showMap = new CreateWorld(GraphicsDevice); if (WorldData.MyWorldData == null) { //look for file //Utility.RemoveSave(); WorldData.MyWorldData = Utility.LoadGameData(); if (WorldData.MyWorldData == null) { WorldData.MyWorldData = new WorldData(); _cw = new CreateWorld(false, true); } } _managers = new Manager(); _myInputs = new Inputs(); #if DEBUG } #endif GC.Collect(); }