protected override void OnValidate() { // hitArea 可在编辑器编辑 if (m_hitArea == null) { m_hitArea = LuaHelper.CreateGameObject("HitArea", transform, false); Image img = m_hitArea.AddComponent <Image> (); img.color = Color.clear; } }
void OnValidate() { // hitArea 可在编辑器编辑 if (m_hitArea == null) { m_hitArea = LuaHelper.CreateGameObject("HitArea", transform, false); Image img = m_hitArea.AddComponent <Image>(); img.color = Color.clear; m_hitArea.AddComponent <PointerEventPasser>(); } }
/// <summary> /// 初始化 /// </summary> protected virtual void Initialize() { if (m_initialized) { return; } m_initialized = true; m_content = (RectTransform)LuaHelper.CreateGameObject("Content", transform, false).transform; m_content.pivot = Vector2.up; m_content.localPosition = Vector3.zero; }
/// <summary> /// 清理并销毁所有的 Item /// </summary> public void Clean() { if (m_content != null) { Destroy(m_content.gameObject); m_content = (RectTransform)LuaHelper.CreateGameObject("Content", transform, false).transform; m_content.SetSiblingIndex(0); } m_itemPool.Clear(); m_itemList.Clear(); m_itemIdxList.Clear(); m_itemCount = 0; m_index = -1; }
/// <summary> /// 通过 index 来获取界面 /// </summary> /// <returns>The view.</returns> /// <param name="index">Index.</param> public override GameObject GetView(int index) { if (index >= views.Count || index < 0) { return(null); } if (views[index] != null) { return(views[index]); } // 新创建的 view GameObject view = base.GetView(index); LuaHelper.CreateGameObject("Content", view.transform, false);// items 容器 return(view); }
protected override void Awake() { GameObject viewport = LuaHelper.CreateGameObject("Viewport", transform, false); Mask mask = viewport.gameObject.AddComponent <Mask> (); mask.showMaskGraphic = false; viewport.gameObject.AddComponent <Image> (); m_viewport = (RectTransform)viewport.transform; m_viewport.pivot = Vector2.up; m_viewport.sizeDelta = m_viewportSize; m_viewport.localPosition = Vector3.zero; m_content = (RectTransform)LuaHelper.CreateGameObject("Content", m_viewport, false).transform; m_content.pivot = Vector2.up; m_content.localPosition = Vector3.zero; m_scrollRect = gameObject.AddComponent <ScrollRect> (); m_scrollRect.content = m_content; m_scrollRect.viewport = m_viewport; m_scrollRect.horizontal = !m_isVertical; m_scrollRect.vertical = m_isVertical; m_scrollRect.onValueChanged.AddListener(ScrollRect_ValueChanged); }
protected override void Awake() { m_content = (RectTransform)LuaHelper.CreateGameObject("Content", transform, false).transform; m_content.SetSiblingIndex(0); ResetItemSize(); // 响应点击区域相关事件 EventTrigger trigger = m_hitArea.AddComponent <EventTrigger> (); EventTrigger.Entry entry; // PointerDown entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((data) => { if (m_contentTweener != null) { m_contentTweener.Kill(); } }); trigger.triggers.Add(entry); // PointerUp entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerUp; entry.callback.AddListener((data) => { if (!m_dragging) { ScrollToSelectedItem(); } }); trigger.triggers.Add(entry); // BeginDrag entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.BeginDrag; entry.callback.AddListener((data) => { m_dragging = true; SetDragPosition((PointerEventData)data); m_lastDragPos = m_curDragPos; StartRecordVelocity(); }); trigger.triggers.Add(entry); // Dragging entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.Drag; entry.callback.AddListener((data) => { SetDragPosition((PointerEventData)data); RecordVelocity(); }); trigger.triggers.Add(entry); // EndDrag entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.EndDrag; entry.callback.AddListener((data) => { SetDragPosition((PointerEventData)data); m_dragging = false; EndRecordVelocity(); }); trigger.triggers.Add(entry); }
protected override void Awake() { m_content = (RectTransform)LuaHelper.CreateGameObject("Content", transform, false).transform; m_content.pivot = Vector2.up; m_content.localPosition = Vector3.zero; }