public MemoryStream EncodePalette() { // Calculate what the length of the palette will be int paletteLength = 16 + (m_paletteEntries * m_pixelCodec.Bpp / 8); MemoryStream destination = new MemoryStream(paletteLength); // Write out the PVPL header destination.WriteByte((byte)'P'); destination.WriteByte((byte)'V'); destination.WriteByte((byte)'P'); destination.WriteByte((byte)'L'); PTStream.WriteInt32(destination, paletteLength - 8); destination.WriteByte((byte)m_pixelFormat); destination.WriteByte(0); PTStream.WriteUInt32(destination, 0); PTStream.WriteUInt16(destination, m_paletteEntries); // Write the palette data byte[] palette = m_pixelCodec.EncodePalette(m_decodedPalette, m_paletteEntries); destination.Write(palette, 0, palette.Length); return(destination); }
public MemoryStream EncodeTexture() { // Calculate what the length of the texture will be int textureLength = 16 + (TextureWidth * TextureHeight * DataCodec.Bpp / 8); if (HasGlobalIndex) { textureLength += 16; } if (DataCodec.PaletteEntries != 0 && !DataCodec.NeedsExternalPalette) { textureLength += (DataCodec.PaletteEntries * PixelCodec.Bpp / 8); } // Calculate the mipmap padding (if the texture contains mipmaps) int mipmapPadding = 0; if (DataCodec.HasMipmaps) { if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP) { // A 1x1 mipmap takes up as much space as a 2x1 mipmap // There are also 4 extra bytes at the end of the file mipmapPadding = (DataCodec.Bpp) >> 3; textureLength += 4; } else if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP_ALT) { // A 1x1 mipmap takes up as much space as a 2x2 mipmap mipmapPadding = (3 * DataCodec.Bpp) >> 3; } textureLength += mipmapPadding; for (int size = 1; size < TextureWidth; size <<= 1) { textureLength += Math.Max((size * size * DataCodec.Bpp) >> 3, 1); } } MemoryStream destination = new MemoryStream(textureLength); // Write out the GBIX header (if we are including one) if (HasGlobalIndex) { destination.WriteByte((byte)'G'); destination.WriteByte((byte)'B'); destination.WriteByte((byte)'I'); destination.WriteByte((byte)'X'); PTStream.WriteUInt32(destination, 8); PTStream.WriteUInt32(destination, GlobalIndex); PTStream.WriteUInt32(destination, 0); } // Write out the PVRT header destination.WriteByte((byte)'P'); destination.WriteByte((byte)'V'); destination.WriteByte((byte)'R'); destination.WriteByte((byte)'T'); if (HasGlobalIndex) { PTStream.WriteInt32(destination, textureLength - 24); } else { PTStream.WriteInt32(destination, textureLength - 8); } destination.WriteByte((byte)PixelFormat); destination.WriteByte((byte)DataFormat); PTStream.WriteUInt16(destination, 0); PTStream.WriteUInt16(destination, TextureWidth); PTStream.WriteUInt16(destination, TextureHeight); // If we have an internal palette, write it if (DataCodec.PaletteEntries != 0 && !DataCodec.NeedsExternalPalette) { byte[] palette = PixelCodec.EncodePalette(m_texturePalette, DataCodec.PaletteEntries); destination.Write(palette, 0, palette.Length); } // Write out any mipmaps if (DataCodec.HasMipmaps) { // Write out any padding bytes before the 1x1 mipmap for (int i = 0; i < mipmapPadding; i++) { destination.WriteByte(0); } for (int size = 1; size < TextureWidth; size <<= 1) { byte[] mipmapDecodedData = null; if (DataCodec.NeedsExternalPalette) { if (DataCodec.VQ) { mipmapDecodedData = BitmapToRawVQResized(m_decodedBitmap, size, 1, m_codeBook); } else { mipmapDecodedData = BitmapToRawIndexedResized(m_decodedBitmap, size, 1, m_palette); } } else { mipmapDecodedData = BitmapToRawResized(m_decodedBitmap, size, 1); } byte[] mipmapTextureData = DataCodec.Encode(mipmapDecodedData, 0, size, size); destination.Write(mipmapTextureData, 0, mipmapTextureData.Length); } } // Write the texture data byte[] textureData = DataCodec.Encode(m_decodedData, TextureWidth, TextureHeight, null); destination.Write(textureData, 0, textureData.Length); // If the data format is square twiddled with mipmaps, write out the extra bytes. if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP) { destination.Write(new byte[] { 0, 0, 0, 0 }, 0, 4); } // Compress the texture if (CompressionFormat != PvrCompressionFormat.NONE) { CompressionCodec = PvrCompressionCodec.GetCompressionCodec(CompressionFormat); if (CompressionCodec != null) { // Ok, we need to convert the current stream to an array, compress it, then write it back to a new stream byte[] buffer = destination.ToArray(); buffer = CompressionCodec.Compress(buffer, (HasGlobalIndex ? 0x20 : 0x10), PixelCodec, DataCodec); destination = new MemoryStream(); destination.Write(buffer, 0, buffer.Length); } } return(destination); }