/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Rectangle rectangle, float opacity = 1f) { DrawTexture(spriteSheet, rectangle, Color.White, opacity); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="position">The Position.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Vector2 position, float opacity = 1f) { DrawTexture(spriteSheet, position, Color.White, opacity); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Rectangle rectangle, Color color, float opacity = 1f) { Renderer.DrawTexture(spriteSheet, rectangle, color, opacity); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="position">The Position.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Vector2 position, Color color, float opacity = 1f) { Renderer.DrawTexture(spriteSheet, position, color, opacity); }