/// <summary> /// Unbinds the IndexBuffer. /// </summary> public void Unbind() { OpenGLInterops.BindBuffer(OpenGLInterops.GL_ELEMENT_ARRAY_BUFFER, 0); }
/// <summary> /// Binds the VertexBuffer. /// </summary> public void Bind() { OpenGLInterops.BindBuffer(OpenGLInterops.GL_ARRAY_BUFFER, Id); }