ConvertVector() 공개 정적인 메소드

Converts the Vector2.
public static ConvertVector ( Sharpex2D.Math.Vector2 p0 ) : PointF
p0 Sharpex2D.Math.Vector2 The Vector2.
리턴 System.Drawing.PointF
예제 #1
0
        /// <summary>
        /// Draws a Polygon.
        /// </summary>
        /// <param name="pen">The Pen.</param>
        /// <param name="polygon">The Polygon.</param>
        public void DrawPolygon(Pen pen, Polygon polygon)
        {
            var dxPen = pen.Instance as DirectXPen;

            if (dxPen == null)
            {
                throw new ArgumentException("DirectX10 expects a DirectXPen as resource.");
            }

            var geometry = new PathGeometry(DirectXHelper.Direct2DFactory);

            using (GeometrySink sink = geometry.Open())
            {
                sink.BeginFigure(DirectXHelper.ConvertVector(polygon.Points[0]), FigureBegin.Hollow);

                for (int i = 1; i < polygon.Points.Length; i++)
                {
                    sink.AddLine(DirectXHelper.ConvertVector(polygon.Points[i]));
                }

                sink.EndFigure(FigureEnd.Closed);
                sink.Close();

                _renderTarget.DrawGeometry(geometry, dxPen.GetPen(), dxPen.Width);
            }

            geometry.Dispose();
        }
예제 #2
0
        /// <summary>
        /// Fills a Polygon.
        /// </summary>
        /// <param name="color">The Color.</param>
        /// <param name="polygon">The Polygon.</param>
        public void FillPolygon(Color color, Polygon polygon)
        {
            var geometry = new PathGeometry(DirectXHelper.Direct2DFactory);

            using (GeometrySink sink = geometry.Open())
            {
                sink.BeginFigure(DirectXHelper.ConvertVector(polygon.Points[0]), FigureBegin.Filled);

                for (int i = 1; i < polygon.Points.Length; i++)
                {
                    sink.AddLine(DirectXHelper.ConvertVector(polygon.Points[i]));
                }

                sink.EndFigure(FigureEnd.Closed);
                sink.Close();

                _renderTarget.FillGeometry(geometry,
                                           new SolidColorBrush(DirectXHelper.RenderTarget, DirectXHelper.ConvertColor(color)));
            }

            geometry.Dispose();
        }