public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { p1Bounds = new Rectangle(new Vector2(0, 0), spriteBatch.MeasureString(scoreBoardPlayer1, Font)); p2Bounds = new Rectangle(new Vector2(GraphicsDevice.BackBuffer.Width - spriteBatch.MeasureString(scoreBoardPlayer2, Font).X, 0), spriteBatch.MeasureString(scoreBoardPlayer2, Font)); spriteBatch.DrawString(scoreBoardPlayer1, Font, p1Bounds, Color); spriteBatch.DrawString(scoreBoardPlayer2, Font, p2Bounds, Color); }
/// <summary> /// Initializes a new Touch class. /// </summary> /// <param name="id">The Id.</param> /// <param name="contact">The ContactSize.</param> /// <param name="location">The Location.</param> /// <param name="dateTime">The DateTime.</param> /// <param name="touchMode">The TouchMode.</param> public Touch(int id, Vector2 contact, Vector2 location, DateTime dateTime, TouchMode touchMode) { Id = id; Contact = contact; Location = location; Time = dateTime; TouchMode = touchMode; ContactRectangle = new Rectangle(location, contact); }
/// <summary> /// Draws a Rectangle. /// </summary> /// <param name="pen">The Pen.</param> /// <param name="rectangle">The Rectangle.</param> public void DrawRectangle(Pen pen, Rectangle rectangle) { var dxPen = pen.Instance as DirectXPen; if (dxPen == null) { throw new ArgumentException("DirectX10 expects a DirectXPen as resource."); } _renderTarget.DrawRectangle(dxPen.GetPen(), DirectXHelper.ConvertRectangle(rectangle)); }
/// <summary> /// Draws a string. /// </summary> /// <param name="text">The Text.</param> /// <param name="font">The Font.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> public void DrawString(string text, IFont font, Rectangle rectangle, Color color) { var oglFont = font as OpenGLFont; if (oglFont == null) { throw new ArgumentException("Expected a OpenGLFont as resource."); } OpenGLTexture texture = _textEntityManager.GetFontTexture(text, oglFont, color, (int)rectangle.Width); DrawTexture(texture, new Vector2(rectangle.X, rectangle.Y), Color.White); }
/// <summary> /// Draws a string. /// </summary> /// <param name="text">The Text.</param> /// <param name="font">The Font.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> public void DrawString(string text, Font font, Rectangle rectangle, Color color) { var dxFont = font.Instance as DirectXFont; if (dxFont == null) { throw new ArgumentException("DirectX10 expects a DirectXFont as resource."); } _renderTarget.DrawText(text, dxFont.GetFont(), new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height), DirectXHelper.ConvertSolidColorBrush(color)); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="opacity">The Opacity.</param> /// <param name="color">The Color.</param> public void DrawTexture(Texture2D texture, Rectangle rectangle, Color color, float opacity = 1) { var dxTexture = texture as DirectXTexture; if (dxTexture == null) { throw new ArgumentException("DirectX10 expects a DirectXTexture as resource."); } Bitmap dxBmp = dxTexture.GetBitmap(); _renderTarget.DrawBitmap(dxBmp, DirectXHelper.ConvertRectangle(rectangle), opacity, InterpolationMode == InterpolationMode.Linear ? SlimDX.Direct2D.InterpolationMode.Linear : SlimDX.Direct2D.InterpolationMode.NearestNeighbor); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="source">The SourceRectangle.</param> /// <param name="destination">The DestinationRectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(Texture2D texture, Rectangle source, Rectangle destination, Color color, float opacity = 1) { var dxTexture = texture as DirectXTexture; if (dxTexture == null) { throw new ArgumentException("DirectX11 expects a DirectXTexture as resource."); } Bitmap dxBmp = dxTexture.GetBitmap(); DirectXHelper.RenderTarget.DrawBitmap(dxBmp, DirectXHelper.ConvertRectangle(destination), opacity, InterpolationMode == InterpolationMode.Linear ? BitmapInterpolationMode.Linear : BitmapInterpolationMode.NearestNeighbor, DirectXHelper.ConvertRectangle(source)); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Rectangle rectangle, Color color, float opacity = 1) { var dxTexture = spriteSheet.Texture2D as DirectXTexture; if (dxTexture == null) { throw new ArgumentException("DirectX11 expects a DirectXTexture as resource."); } Bitmap dxBmp = dxTexture.GetBitmap(); DirectXHelper.RenderTarget.DrawBitmap(dxBmp, new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height), opacity, InterpolationMode == InterpolationMode.Linear ? BitmapInterpolationMode.Linear : BitmapInterpolationMode.NearestNeighbor, DirectXHelper.ConvertRectangle(spriteSheet.Rectangle)); }
/// <summary> /// Initializes a new UIControl class. /// </summary> /// <param name="assignedUIManager">The assigned UIManager.</param> protected UIControl(UIManager assignedUIManager) { _position = new Vector2(0, 0); _size = new UISize(0, 0); UpdateBounds(); _mouseRectangle = new Rectangle {Width = 1, Height = 1}; Guid = Guid.NewGuid(); _inputManager = SGL.Components.Get<InputManager>(); CanGetFocus = true; Enable = true; Visible = true; _parent = null; _lastRelativeMousePostion = new Vector2(0, 0); Children = new List<UIControl>(); UIManager = assignedUIManager; UIManager.Add(this); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="opacity">The Opacity.</param> /// <param name="color">The Color.</param> public void DrawTexture(ITexture texture, Rectangle rectangle, Color color, float opacity = 1) { var tex = texture as OpenGLTexture; if (tex == null) { throw new ArgumentException("Expected OpenGLTexture as resource."); } OpenGLColor col = OpenGLHelper.ConvertColor(color); var vertices = new[] { // Position Color Texcoords rectangle.X, rectangle.Y, col.R, col.G, col.B, 0.0f, 0.0f, // Top-left rectangle.X + rectangle.Width, rectangle.Y, col.R, col.G, col.B, 1.0f, 0.0f, // Top-right rectangle.X + rectangle.Width, rectangle.Y + tex.Height, col.R, col.G, col.B, 1.0f, 1.0f, // Bottom-right rectangle.X, rectangle.Y + rectangle.Height, col.R, col.G, col.B, 0.0f, 1.0f // Bottom-left }; _sourceVbo.SetData(vertices); tex.Bind(); _colorShader.SetUniform("dim", _graphicsDevice.BackBuffer.Width, _graphicsDevice.BackBuffer.Height, opacity); _colorShader.SetUniformMatrix("transform", _matrix4); uint posAttrib = _colorShader.GetAttribLocation("position"); VertexBuffer.EnableVertexAttribArray(posAttrib); VertexBuffer.VertexAttribPointer(posAttrib, 2, false, 7 * sizeof(float), 0); uint colAttrib = _colorShader.GetAttribLocation("color"); VertexBuffer.EnableVertexAttribArray(colAttrib); VertexBuffer.VertexAttribPointer(colAttrib, 3, false, 7 * sizeof(float), 2 * sizeof(float)); uint texAttrib = _colorShader.GetAttribLocation("texcoord"); VertexBuffer.EnableVertexAttribArray(texAttrib); VertexBuffer.VertexAttribPointer(texAttrib, 2, false, 7 * sizeof(float), 5 * sizeof(float)); OpenGLInterops.DrawElements(OpenGLInterops.GL_TRIANGLES, 6, OpenGLInterops.GL_UNSIGNED_SHORT, IntPtr.Zero); tex.Unbind(); }
/// <summary> /// Initializes a new DebugDisplay class. /// </summary> /// <param name="entityComposer">The EntityComposer.</param> public DebugDisplay(EntityComposer entityComposer) { _currentEntityComposer = entityComposer; _gameLoop = SGL.QueryComponents<GameLoop>(); _font = new Font("Segoe UI", 12, TypefaceStyle.Regular); _cpuWatcher = new CpuWatcher(); _memoryWatcher = new MemoryWatcher(); _threadWatcher = new ThreadWatcher(); _display = new Rectangle(0, 0, 800, 480); _debugMessage = "Query information ..."; _pen = new Pen(Color.Green, 1); _pen2 = new Pen(Color.Red, 1); _pen3 = new Pen(Color.Blue, 1); _cpuWatcher.Start(); _memoryWatcher.Start(); _threadWatcher.Start(); }
/// <summary> /// Intersects the specified rectangle. /// </summary> /// <param name="rectangle">The rectangle.</param> public Rectangle Intersect(Rectangle rectangle) { if (!Intersects(rectangle)) { return Empty; } float[] horizontal = {Left, Right, rectangle.Left, rectangle.Right}; float[] vertical = {Bottom, Top, rectangle.Bottom, rectangle.Top}; Array.Sort(horizontal); Array.Sort(vertical); float left = horizontal[1]; float bottom = vertical[1]; float right = horizontal[2]; float top = vertical[2]; return new Rectangle(left, top, right - left, bottom - top); }
/// <summary> /// Determines whether this instance contains the specified rectangle. /// </summary> /// <param name="value">The value.</param> public bool Contains(Rectangle value) { return value.X >= X && value.Y >= Y && value.X + value.Width <= Right && value.Y + value.Height <= Bottom; }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Rectangle rectangle, Color color, float opacity = 1f) { Renderer.DrawTexture(spriteSheet, rectangle, color, opacity); }
/// <summary> /// Draws an Arc. /// </summary> /// <param name="pen">The Pen.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="startAngle">The StartAngle.</param> /// <param name="sweepAngle">The SweepAngle.</param> public void DrawArc(Pen pen, Rectangle rectangle, float startAngle, float sweepAngle) { throw new NotSupportedException("DrawArc is not supported by DirectX10."); }
/// <summary> /// Fills a Rectangle. /// </summary> /// <param name="color">The Color.</param> /// <param name="rectangle">The Rectangle.</param> public void FillRectangle(Color color, Rectangle rectangle) { var line = new Line(_direct3D9Device) {Antialias = true, Width = rectangle.Height}; line.Begin(); line.Draw( DirectXHelper.ConvertToVertex(new Vector2(rectangle.X, rectangle.Center.Y), new Vector2(rectangle.X + rectangle.Width, rectangle.Center.Y)), DirectXHelper.ConvertColor(color)); line.End(); }
/// <summary> /// Draws a string. /// </summary> /// <param name="text">The Text.</param> /// <param name="font">The Font.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> public void DrawString(string text, Font font, Rectangle rectangle, Color color) { var dxFont = font.Instance as DirectXFont; if (dxFont == null) throw new ArgumentException("DirectX9 expects a DirectXFont as resource."); dxFont.GetFont() .DrawString(_sprite, text, DirectXHelper.ConvertToWinRectangle(rectangle), DrawTextFormat.WordBreak, DirectXHelper.ConvertColor(color)); }
/// <summary> /// Draws an Arc. /// </summary> /// <param name="pen">The Pen.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="startAngle">The StartAngle.</param> /// <param name="sweepAngle">The SweepAngle.</param> public void DrawArc(Pen pen, Rectangle rectangle, float startAngle, float sweepAngle) { throw new NotSupportedException("DrawArc is not supported by DirectX9"); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(ITexture texture, SpriteSheet spriteSheet, Rectangle rectangle, Color color, float opacity = 1) { DrawTexture(texture, spriteSheet.Rectangle, rectangle, color, opacity); }
/// <summary> /// Draws a string. /// </summary> /// <param name="text">The Text.</param> /// <param name="font">The Font.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> public void DrawString(string text, Font font, Rectangle rectangle, Color color) { var dxFont = font.Instance as DirectXFont; if (dxFont == null) throw new ArgumentException("DirectX10 expects a DirectXFont as resource."); _renderTarget.DrawText(text, dxFont.GetFont(), new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height), DirectXHelper.ConvertSolidColorBrush(color)); }
/// <summary> /// Draws a Rectangle. /// </summary> /// <param name="pen">The Pen.</param> /// <param name="rectangle">The Rectangle.</param> public void DrawRectangle(Pen pen, Rectangle rectangle) { var dxPen = pen.Instance as DirectXPen; if (dxPen == null) throw new ArgumentException("DirectX10 expects a DirectXPen as resource."); _renderTarget.DrawRectangle(dxPen.GetPen(), DirectXHelper.ConvertRectangle(rectangle)); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="opacity">The Opacity.</param> /// <param name="color">The Color.</param> public void DrawTexture(Texture2D texture, Rectangle rectangle, Color color, float opacity = 1f) { Renderer.DrawTexture(texture.Texture, rectangle, color, opacity); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="source">The SourceRectangle.</param> /// <param name="destination">The DestinationRectangle.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(Texture2D texture, Rectangle source, Rectangle destination, float opacity = 1f) { DrawTexture(texture, source, destination, Color.White, opacity); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="source">The SourceRectangle.</param> /// <param name="destination">The DestinationRectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(Texture2D texture, Rectangle source, Rectangle destination, Color color, float opacity = 1f) { Renderer.DrawTexture(texture.Texture, source, destination, color, opacity); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Rectangle rectangle, float opacity = 1f) { DrawTexture(spriteSheet, rectangle, Color.White, opacity); }
/// <summary> /// Intersectses the specified rectangle. /// </summary> /// <param name="rectangle">The rectangle.</param> public bool Intersects(Rectangle rectangle) { return !(Left > rectangle.Right || Right < rectangle.Left || Top > rectangle.Bottom || Bottom < rectangle.Top); }
/// <summary> /// Initializes a new Keyframe class. /// </summary> /// <param name="displayRectangle">The DisplayRectangle.</param> /// <param name="duration">The Duration.</param> public Keyframe(Rectangle displayRectangle, float duration) { DisplayRectangle = displayRectangle; Duration = duration; }
/// <summary> /// Initializes a new BlackBlend class. /// </summary> public BlackBlend() { _display = new Rectangle(0, 0, 800, 480); }
/// <summary> /// Draws a Rectangle. /// </summary> /// <param name="pen">The Pen.</param> /// <param name="rectangle">The Rectangle.</param> public void DrawRectangle(Pen pen, Rectangle rectangle) { var dxPen = pen.Instance as DirectXPen; if (dxPen == null) throw new ArgumentException("DirectX9 expects a DirectXPen as resource."); var line = new Line(_direct3D9Device) {Antialias = true, Width = dxPen.Width}; line.Begin(); line.Draw( DirectXHelper.ConvertToVertex( new Vector2(rectangle.X, rectangle.Y), new Vector2(rectangle.X + rectangle.Width, rectangle.Y), new Vector2(rectangle.X, rectangle.Y + rectangle.Height), new Vector2(rectangle.X + rectangle.Width, rectangle.Y + rectangle.Height), new Vector2(rectangle.X, rectangle.Y), new Vector2(rectangle.X, rectangle.Y + rectangle.Height), new Vector2(rectangle.X + rectangle.Width, rectangle.Y), new Vector2(rectangle.X + rectangle.Width, rectangle.Y + rectangle.Height)), DirectXHelper.ConvertColor(dxPen.Color)); line.End(); }
/// <summary> /// Fills a Rectangle. /// </summary> /// <param name="color">The Color.</param> /// <param name="rectangle">The Rectangle.</param> public void FillRectangle(Color color, Rectangle rectangle) { _renderTarget.FillRectangle(new SolidColorBrush(_renderTarget, DirectXHelper.ConvertColor(color)), DirectXHelper.ConvertRectangle(rectangle)); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="source">The SourceRectangle.</param> /// <param name="destination">The DestinationRectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(Texture2D texture, Rectangle source, Rectangle destination, Color color, float opacity = 1) { var dxTexture = texture as DirectXTexture; if (dxTexture == null) throw new ArgumentException("DirectX9 expects a DirectXTexture as resource."); //calc percentages for scaling float scaleX = destination.Width/source.Width; float scaleY = destination.Height/source.Height; _sprite.Transform = Matrix.Scaling(scaleX, scaleY, 1f); _sprite.Draw(dxTexture.GetTexture(), DirectXHelper.ConvertToWinRectangle(source), null, DirectXHelper.ConvertVector3(new Vector2(destination.X/scaleX, destination.Y/scaleY)), DirectXHelper.ConvertColor(color)); _sprite.Transform = Matrix.Identity; }
/// <summary> /// Initializes a new Projectile class. /// </summary> /// <param name="projectileTexture">The ProjectileTexture.</param> public Projectile(Texture2D projectileTexture) { Texture = projectileTexture; Position = new Vector2(0); Bounds = new Rectangle(Position, new Vector2(46, 16)); }
/// <summary> /// A value indicating whether the player intersects. /// </summary> /// <param name="player">The Player.</param> /// <returns>True if intersecting.</returns> public bool Intersects(Player player) { lock (_lockObj) { foreach (Pipe pipe in _pipes) { /*/var polygon1 = new Polygon(); polygon1.Add(new Vector2(pipe.Position.X, pipe.Position.Y), new Vector2(pipe.Position.X + 44, pipe.Position.Y), new Vector2(pipe.Position.X + 44, pipe.Position.Y + pipe.TopPipeHeight + 22), new Vector2(pipe.Position.X, pipe.Position.Y + pipe.TopPipeHeight + 22)); var polygon2 = new Polygon(); polygon2.Add(new Vector2(pipe.Position.X, 480), new Vector2(pipe.Position.X + 44, 480), new Vector2(pipe.Position.X + 44, pipe.BottomPipeY - 22), new Vector2(pipe.Position.X, pipe.BottomPipeY - 22)); if (player.Bounds.Intersects(polygon1)) { return true; } if (player.Bounds.Intersects(polygon2)) { return true; }/*/ var rect1 = new Rectangle(pipe.Position.X, pipe.Position.Y, 46, pipe.TopPipeHeight + 22); var rect2 = new Rectangle(pipe.Position.X, pipe.BottomPipeY, 46, pipe.BottomPipeHeight); var playerrect = new Rectangle(player.Position, new Vector2(32, 24)); if (playerrect.Intersects(rect1) || playerrect.Intersects(rect2)) { return true; } } } return false; }
/// <summary> /// Updates the projectile. /// </summary> /// <param name="gameTime">The GameTime.</param> public override void Update(GameTime gameTime) { Position = new Vector2(Position.X + (Velocity*gameTime.ElapsedGameTime), Position.Y); Bounds = new Rectangle(Position, new Vector2(46, 16)); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="spriteSheet">The SpriteSheet.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(SpriteSheet spriteSheet, Rectangle rectangle, Color color, float opacity = 1) { var dxTexture = spriteSheet.Texture2D as DirectXTexture; if (dxTexture == null) throw new ArgumentException("DirectX10 expects a DirectXTexture as resource."); Bitmap dxBmp = dxTexture.GetBitmap(); DirectXHelper.RenderTarget.DrawBitmap(dxBmp, new RectangleF(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height), opacity, InterpolationMode == InterpolationMode.Linear ? SlimDX.Direct2D.InterpolationMode.Linear : SlimDX.Direct2D.InterpolationMode.NearestNeighbor, DirectXHelper.ConvertRectangleF(spriteSheet.Rectangle)); }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="rectangle">The Rectangle.</param> /// <param name="opacity">The Opacity.</param> public virtual void DrawTexture(Texture2D texture, Rectangle rectangle, float opacity = 1f) { DrawTexture(texture, rectangle, Color.White, opacity); }
/// <summary> /// Initialisieren der privaten Member /// </summary> public override void Initialize() { GraphicsDevice = SGL.Components.Get<GraphicsDevice>(); inputManager = SGL.Components.Get<InputManager>(); sceneManager = SGL.Components.Get<SceneManager>(); ball = new Content.Ball(); sL = new Content.Schlaeger(new Vector2(10, 250)); sL.KeyMoveDown = Keys.S; sL.KeyMoveUp = Keys.W; sR = new Content.Schlaeger(new Vector2(780,250)); sR.KeyMoveDown = Keys.Down; sR.KeyMoveUp = Keys.Up; int w = GraphicsDevice.BackBuffer.Width; //800 int h = GraphicsDevice.BackBuffer.Height; //600 this.torLinks = new Rectangle( 9, 0, 1, h); this.begrenzungOben = new Rectangle( 0, 0, w, 1); this.torRechts = new Rectangle(w - 9, 0, 1, h); this.begrenzungUnten = new Rectangle( 0, h, w, 1); scoreBoard = new Content.ScoreBoard() { Color = Color.White, Font = new Font("Arial", 15f, TypefaceStyle.Regular), Pen = new Pen(Color.White, 15f), Spieler1 = new Content.Player() { Name = "Spieler1" }, Spieler2 = new Content.Player() { Name = "Spieler2" } }; }
/// <summary> /// Draws a Texture. /// </summary> /// <param name="texture">The Texture.</param> /// <param name="source">The SourceRectangle.</param> /// <param name="destination">The DestinationRectangle.</param> /// <param name="color">The Color.</param> /// <param name="opacity">The Opacity.</param> public void DrawTexture(Texture2D texture, Rectangle source, Rectangle destination, Color color, float opacity = 1) { var dxTexture = texture as DirectXTexture; if (dxTexture == null) throw new ArgumentException("DirectX10 expects a DirectXTexture as resource."); Bitmap dxBmp = dxTexture.GetBitmap(); DirectXHelper.RenderTarget.DrawBitmap(dxBmp, DirectXHelper.ConvertRectangleF(destination), opacity, InterpolationMode == InterpolationMode.Linear ? SlimDX.Direct2D.InterpolationMode.Linear : SlimDX.Direct2D.InterpolationMode.NearestNeighbor, DirectXHelper.ConvertRectangleF(source)); }
/// <summary> /// Updates the Player. /// </summary> /// <param name="gameTime">The GameTime.</param> public override void Update(GameTime gameTime) { if (!_isVisible) return; Sprite.Update(gameTime); Bounds = new Rectangle(Position, new Vector2(47, 61)); _healthBarRed = new Rectangle(Position.X, Position.Y - 10, 38, 2); _healthBarGreen = new Rectangle(Position.X, Position.Y - 10, 38f*Health/MaximumHealth, 2); }