예제 #1
0
        /// <summary>
        /// Connection to IP
        /// </summary>
        /// <param name="ip">IP</param>
        /// <param name="port">Port</param>
        /// <returns></returns>
        public static unsafe TCPConnection Connect(byte[] ip, ushort port)
        {
            ushort inPort   = RequestPort();
            int    startSeq = Random.Rand();

            if (!ARP.IpExists(ip))
            {
                byte[] mac = new byte[6];
                for (int i = 0; i < 6; i++)
                {
                    mac[i] = 0xFF;
                }

                ARP.ArpSend(ARP.OP_REQUEST, mac, ip);
                Heap.Free(mac);
            }

            while (!ARP.IpExists(ip))
            {
                Tasking.Yield();
            }

            TCPConnection con = new TCPConnection();

            con.DestPort           = port;
            con.InPort             = inPort;
            con.State              = TCPConnectionState.CLOSED;
            con.XID                = Random.Rand();
            con.SequenceNumber     = (uint)startSeq;
            con.NextSequenceNumber = Byte.ReverseBytes(Byte.ReverseBytes(con.SequenceNumber) + 1);
            con.Type               = TCPConnectionType.CONNECTION;
            con.ReceiveQueue       = new Queue();

            for (int i = 0; i < 4; i++)
            {
                con.IP[i] = ip[i];
            }

            m_connections[inPort] = con;

            handleConnection(con, null, null, 0);

            return(con);
        }
예제 #2
0
        /// <summary>
        /// Established handler
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="sourceIP"></param>
        /// <param name="buffer"></param>
        /// <param name="size"></param>
        private static unsafe void LastAckHandler(TCPConnection connection, byte[] sourceIP, byte *buffer, uint size)
        {
            TCPHeader *header = (TCPHeader *)buffer;

            /**
             *
             * Possible flags:
             *   - PUSH
             *   - FIN
             */

            if ((header->Flags & FLAG_ACK) > 0)
            {
                connection.State = TCPConnectionState.TIME_WAIT;
            }
            else
            {
            }
        }
예제 #3
0
        /// <summary>
        /// Bind to IP
        /// </summary>
        /// <param name="port"></param>
        /// <returns></returns>
        public static unsafe TCPConnection Bind(ushort port)
        {
            if (m_connections[port] != null)
            {
                return(null);
            }

            TCPConnection ptr = new TCPConnection();

            ptr.InPort       = port;
            ptr.State        = TCPConnectionState.LISTEN;
            ptr.Clients      = new Dictionary();
            ptr.Type         = TCPConnectionType.CONNECTION;
            ptr.ReceiveQueue = new Queue();

            m_connections[port] = ptr;

            return(ptr);
        }
예제 #4
0
        /// <summary>
        /// CLOSING handler
        /// </summary>
        /// <param name="con"></param>
        /// <param name="buffer"></param>
        private unsafe static void closingHandler(TCPConnection con, byte *buffer)
        {
            TCPHeader *header = (TCPHeader *)buffer;

            if ((header->Flags & (FLAG_ACK)) > 0)
            {
                con.SequenceNumber = Byte.ReverseBytes(Byte.ReverseBytes(con.SequenceNumber) + 1);


                con.AcknowledgeNumber = Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1);

                // AND We're DONE!
                setConnectionForWait(con);
            }
            else
            {
                // Error handling?
            }
        }
예제 #5
0
        /// <summary>
        /// FIN wait2 handler
        /// </summary>
        /// <param name="con"></param>
        /// <param name="buffer"></param>
        private unsafe static void finWaitTwoHandler(TCPConnection con, byte *buffer)
        {
            TCPHeader *header = (TCPHeader *)buffer;

            if ((header->Flags & (FLAG_FIN)) > 0)
            {
                con.SequenceNumber = Byte.ReverseBytes(Byte.ReverseBytes(con.SequenceNumber) + 1);


                con.AcknowledgeNumber = Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1);

                SendPacket(con.IP, con.SequenceNumber, con.AcknowledgeNumber, con.InPort, con.DestPort, FLAG_ACK, null, 0);

                setConnectionForWait(con);
            }
            else
            {
            }
        }
예제 #6
0
        /// <summary>
        /// Syn sent handler
        /// </summary>
        /// <param name="con"></param>
        /// <param name="buffer"></param>
        private unsafe static void SynSentHandler(TCPConnection con, byte *buffer)
        {
            TCPHeader *header = (TCPHeader *)buffer;

            if ((header->Flags & (FLAG_SYN | FLAG_ACK)) == (FLAG_SYN | FLAG_ACK))
            {
                con.SequenceNumber = Byte.ReverseBytes(Byte.ReverseBytes(con.SequenceNumber) + 1);

                con.State = TCPConnectionState.ESTABLISHED;

                con.AcknowledgeNumber = Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1);

                SendPacket(con.IP, con.SequenceNumber, Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1), con.InPort, con.DestPort, FLAG_ACK, null, 0);
            }
            else
            {
                // Failed?
            }
        }
예제 #7
0
        /// <summary>
        /// Syn received
        /// </summary>
        /// <param name="con"></param>
        /// <param name="buffer"></param>
        private unsafe static void SynReceivedHandler(TCPConnection con, byte *buffer)
        {
            TCPHeader *header = (TCPHeader *)buffer;

            /**
             * ACK received?
             */
            if ((header->Flags & (FLAG_ACK)) > 0)
            {
                con.SequenceNumber = Byte.ReverseBytes(Byte.ReverseBytes(con.SequenceNumber) + 1);

                con.State = TCPConnectionState.ESTABLISHED;


                /**
                 * Do we need to notify we have a new connection?
                 */
                if (con.Type == TCPConnectionType.CHILD_CONNECTION)
                {
                    /**
                     * Put ACCEPT in queue
                     */
                    TCPPacketDescriptor *buf = (TCPPacketDescriptor *)Heap.Alloc(sizeof(TCPPacketDescriptor));
                    buf->Size = 4;
                    buf->Type = TCPPacketDescriptorTypes.ACCEPT;
                    buf->Data = (byte *)Heap.Alloc(4);
                    buf->xid  = con.XID;

                    for (int i = 0; i < 4; i++)
                    {
                        buf->Data[i] = con.IP[i];
                    }

                    con.BaseConnection.ReceiveQueue.Push(buf);
                }
            }
            else
            {
                // Failed?
            }
        }
예제 #8
0
        /// <summary>
        /// Close (reset) connection
        /// </summary>
        /// <param name="connection"></param>
        public static unsafe void Close(TCPConnection connection)
        {
            connection.State = TCPConnectionState.FIN_WAIT1;

            SendPacket(connection.IP, connection.SequenceNumber, connection.AcknowledgeNumber, connection.InPort, connection.DestPort, FLAG_FIN | FLAG_ACK, null, 0);
        }
예제 #9
0
 /// <summary>
 /// Send packet on connection
 /// </summary>
 /// <param name="connection"></param>
 /// <param name="buffer"></param>
 /// <param name="size"></param>
 public static unsafe void Send(TCPConnection connection, byte *buffer, uint size)
 {
     SendPacket(connection.IP, connection.SequenceNumber, connection.AcknowledgeNumber, connection.InPort, connection.DestPort, FLAG_PSH | FLAG_ACK, buffer, (int)size);
     connection.SequenceNumber = Byte.ReverseBytes(Byte.ReverseBytes(connection.SequenceNumber) + size);
 }
예제 #10
0
        /// <summary>
        /// Established handler
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="sourceIP"></param>
        /// <param name="buffer"></param>
        /// <param name="size"></param>
        private static unsafe void EstablishedHandler(TCPConnection connection, byte[] sourceIP, byte *buffer, uint size)
        {
            TCPHeader *header = (TCPHeader *)buffer;

            /**
             *
             * Possible flags:
             *   - PUSH
             *   - FIN
             */

            if ((header->Flags & (FLAG_FIN | FLAG_ACK)) == (FLAG_FIN | FLAG_ACK))
            {
                connection.AcknowledgeNumber = Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1);

                SendPacket(connection.IP, connection.SequenceNumber, Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1), connection.InPort, connection.DestPort, FLAG_ACK, null, 0);

                setConnectionForWait(connection);
            }
            else if ((header->Flags & FLAG_FIN) > 0)
            {
                /**
                 * Todo: We need acknowledge our application here with status CLOSE_WAIT, for now we shift over to the LAST_ACK state
                 */
                connection.AcknowledgeNumber = Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1);

                connection.State = TCPConnectionState.LAST_ACK;
                SendPacket(connection.IP, connection.SequenceNumber, Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1), connection.InPort, connection.DestPort, FLAG_ACK, null, 0);

                Sleep(300);

                SendPacket(connection.IP, connection.SequenceNumber, 0x00, connection.InPort, connection.DestPort, FLAG_FIN, null, 0);
            }
            if ((header->Flags & FLAG_PSH) > 0)
            {
                int sizePacket = (int)size - sizeof(TCPHeader);

                /**
                 * Push packet in Queue
                 */
                TCPPacketDescriptor *buf = (TCPPacketDescriptor *)Heap.Alloc(sizeof(TCPPacketDescriptor));
                buf->Size = sizePacket;
                buf->Type = TCPPacketDescriptorTypes.RECEIVE;
                buf->Data = (byte *)Heap.Alloc(sizePacket);
                buf->xid  = connection.XID;
                Memory.Memcpy(buf->Data, buffer + sizeof(TCPHeader), sizePacket);

                Queue queue = connection.ReceiveQueue;

                /**
                 * Is this a connection or a member?
                 */
                if (connection.Type != TCPConnectionType.CONNECTION)
                {
                    queue = connection.BaseConnection.ReceiveQueue;
                }

                queue.Push(buf);


                connection.AcknowledgeNumber = Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + (uint)sizePacket);

                SendPacket(connection.IP, connection.SequenceNumber, connection.AcknowledgeNumber, connection.InPort, connection.DestPort, FLAG_ACK, null, 0);
            }
            else
            {
            }
        }
예제 #11
0
        /// <summary>
        /// Listen state handler
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="sourceIP"></param>
        /// <param name="buffer"></param>
        /// <param name="size"></param>
        private static unsafe void HandleListen(TCPConnection connection, byte[] sourceIP, byte *buffer, uint size)
        {
            TCPHeader *header = (TCPHeader *)buffer;


            ushort srcPort = header->SourcePort;

            long id = GenerateID(sourceIP, srcPort);

            TCPConnection clientConnection = (TCPConnection)connection.Clients.GetByKey(id);

            /**
             * Do we need to create a connection or just pass it though?
             */
            if (clientConnection == null)
            {
                /**
                 * We only handle SYN packets here!
                 */
                if ((header->Flags & FLAG_SYN) == 0)
                {
                    //Close(connection);
                    return;
                }

                /**
                 * Add connection to clients list
                 */
                clientConnection = new TCPConnection();

                clientConnection.XID            = id;
                clientConnection.InPort         = connection.InPort;
                clientConnection.DestPort       = Byte.ReverseBytes(header->SourcePort);
                clientConnection.SequenceNumber = (uint)Random.Rand();

                clientConnection.State = TCPConnectionState.SYN_RECEIVED;
                clientConnection.IP    = new byte[4];
                for (int i = 0; i < 4; i++)
                {
                    clientConnection.IP[i] = sourceIP[i];
                }
                clientConnection.AcknowledgeNumber = Byte.ReverseBytes(header->Acknowledge);
                clientConnection.Type           = TCPConnectionType.CHILD_CONNECTION;
                clientConnection.Clients        = connection.Clients;
                clientConnection.BaseConnection = connection;

                connection.Clients.Add(id, clientConnection);

                /**
                 * Send SYN_ACK and transition to SYN_RECEIVED state
                 */
                clientConnection.SequenceNumber = Byte.ReverseBytes(Byte.ReverseBytes(connection.SequenceNumber) + 1);

                clientConnection.State = TCPConnectionState.SYN_RECEIVED;

                clientConnection.AcknowledgeNumber = Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1);

                SendPacket(clientConnection.IP, clientConnection.SequenceNumber, Byte.ReverseBytes(Byte.ReverseBytes(header->Sequence) + 1), clientConnection.InPort, clientConnection.DestPort, FLAG_SYN | FLAG_ACK, null, 0);
            }
            else
            {
                handleConnection(clientConnection, sourceIP, buffer, size);
            }
        }
예제 #12
0
        /// <summary>
        /// Closed state handler
        /// </summary>
        /// <param name="con"></param>
        private static void ClosedHandler(TCPConnection con)
        {
            SendPacket(con.IP, con.SequenceNumber, 0, con.InPort, con.DestPort, FLAG_SYN, null, 0);

            con.State = TCPConnectionState.SYN_SENT;
        }