/// <summary> /// Loads all the 256 subchunks of the ADT synchronous. The chunks are completly loaded and are ready to render. /// The chunk offsets need to be loaded as well as the TexStream (<see cref="InitChunkOffsets"/>) /// </summary> private void LoadChunks() { for (int i = 0; i < 256; ++i) { ADTChunk cnk = new ADTChunk(this, mpqFile, TexStream, mChunkOffsets[i]); cnk.DoLoad(); mChunks.Add(cnk); } }