private void RenderTextPath(SvgTextContentElement element, WpfPathTextBuilder pathBuilder, string text, Point origin, double rotate, WpfTextPlacement placement) { if (string.IsNullOrWhiteSpace(text)) { return; } WpfSvgPaint fillPaint = new WpfSvgPaint(_context, element, "fill"); WpfSvgPaint strokePaint = new WpfSvgPaint(_context, element, "stroke"); Brush textBrush = fillPaint.GetBrush(); Pen textPen = strokePaint.GetPen(); if (textBrush == null && textPen == null) { return; } double emSize = GetComputedFontSize(element); var fontFamilyInfo = GetTextFontFamilyInfo(element); WpfTextStringFormat stringFormat = GetTextStringFormat(element); // Fix the use of Postscript fonts... WpfFontFamilyVisitor fontFamilyVisitor = _context.FontFamilyVisitor; if (!string.IsNullOrWhiteSpace(_actualFontName) && fontFamilyVisitor != null) { WpfFontFamilyInfo familyInfo = fontFamilyVisitor.Visit(_actualFontName, fontFamilyInfo, _context); if (familyInfo != null && !familyInfo.IsEmpty) { fontFamilyInfo = familyInfo; } } // Create the text builder object defined by the font family information WpfTextBuilder textBuilder = WpfTextBuilder.Create(fontFamilyInfo, this.TextCulture, emSize); textBuilder.TextDecorations = GetTextDecoration(element); textBuilder.TextAlignment = stringFormat.Alignment; // This is character-by-character placement, text-alignment will distort the view... textBuilder.TextAlignment = TextAlignment.Left; // Create the path-run information holder for this render request... WpfPathTextRun textPathRun = new WpfPathTextRun(element, textBuilder); // Finally, register the path-run with path builder... pathBuilder.AddTextRun(textPathRun, text, origin, textBrush, textPen); }
private void RenderTextRun(WpfTextTuple textInfo, ref Point ctp, string text, double rotate, WpfTextPlacement placement) { if (string.IsNullOrWhiteSpace(text)) { return; } WpfFontFamilyInfo familyInfo = textInfo.Item1; double emSize = textInfo.Item2; WpfTextStringFormat stringFormat = textInfo.Item3; SvgTextContentElement element = textInfo.Item4; FontFamily fontFamily = familyInfo.Family; FontWeight fontWeight = familyInfo.Weight; FontStyle fontStyle = familyInfo.Style; FontStretch fontStretch = familyInfo.Stretch; WpfSvgPaint fillPaint = new WpfSvgPaint(_context, element, "fill"); Brush textBrush = fillPaint.GetBrush(); WpfSvgPaint strokePaint = new WpfSvgPaint(_context, element, "stroke"); Pen textPen = strokePaint.GetPen(); if (textBrush == null && textPen == null) { return; } if (textBrush == null) { // If here, then the pen is not null, and so the fill cannot be null. // We set this to transparent for stroke only text path... textBrush = Brushes.Transparent; } if (textPen != null) { textPen.LineJoin = PenLineJoin.Miter; // Better for text rendering textPen.MiterLimit = 1; } TextDecorationCollection textDecors = GetTextDecoration(element); if (textDecors == null) { SvgTextElement textElement = element.ParentNode as SvgTextElement; if (textElement != null) { textDecors = GetTextDecoration(textElement); } } TextAlignment alignment = stringFormat.Alignment; bool hasWordSpacing = false; string wordSpaceText = element.GetAttribute("word-spacing"); double wordSpacing = 0; if (!string.IsNullOrWhiteSpace(wordSpaceText) && double.TryParse(wordSpaceText, out wordSpacing) && !wordSpacing.Equals(0)) { hasWordSpacing = true; } bool hasLetterSpacing = false; string letterSpaceText = element.GetAttribute("letter-spacing"); double letterSpacing = 0; if (!string.IsNullOrWhiteSpace(letterSpaceText) && double.TryParse(letterSpaceText, out letterSpacing) && !letterSpacing.Equals(0)) { hasLetterSpacing = true; } bool isRotatePosOnly = false; IList <WpfTextPosition> textPositions = null; int textPosCount = 0; if ((placement != null && placement.HasPositions)) { textPositions = placement.Positions; textPosCount = textPositions.Count; isRotatePosOnly = placement.IsRotateOnly; } WpfTextBuilder textBuilder = WpfTextBuilder.Create(familyInfo, this.TextCulture, emSize); this.IsTextPath = true; if (textPositions != null && textPositions.Count != 0) { if (textPositions.Count == text.Trim().Length) //TODO: Best way to handle this... { text = text.Trim(); } } if (hasLetterSpacing || hasWordSpacing || textPositions != null) { double spacing = Convert.ToDouble(letterSpacing); int startSpaces = 0; for (int i = 0; i < text.Length; i++) { if (char.IsWhiteSpace(text[i])) { startSpaces++; } else { break; } } int j = 0; string inputText = string.Empty; for (int i = 0; i < text.Length; i++) { // Avoid rendering only spaces at the start of text run... if (i == 0 && startSpaces != 0) { inputText = text.Substring(0, startSpaces + 1); i += startSpaces; } else { inputText = new string(text[i], 1); } if (this.IsMeasuring) { var textSize = textBuilder.MeasureText(element, inputText); this.AddTextWidth(ctp, textSize.Width); continue; } textBuilder.Trimming = stringFormat.Trimming; textBuilder.TextAlignment = stringFormat.Alignment; if (textDecors != null && textDecors.Count != 0) { textBuilder.SetTextDecorations(textDecors); } WpfTextPosition?textPosition = null; if (textPositions != null && j < textPosCount) { textPosition = textPositions[j]; } //float xCorrection = 0; //if (alignment == TextAlignment.Left) // xCorrection = emSize * 1f / 6f; //else if (alignment == TextAlignment.Right) // xCorrection = -emSize * 1f / 6f; double yCorrection = textBuilder.Baseline; float rotateAngle = (float)rotate; if (textPosition != null) { if (!isRotatePosOnly) { Point pt = textPosition.Value.Location; ctp.X = pt.X; ctp.Y = pt.Y; } rotateAngle = (float)textPosition.Value.Rotation; } Point textStart = ctp; RotateTransform rotateAt = null; if (!rotateAngle.Equals(0)) { rotateAt = new RotateTransform(rotateAngle, textStart.X, textStart.Y); _drawContext.PushTransform(rotateAt); } Point textPoint = new Point(ctp.X, ctp.Y - yCorrection); Geometry textGeometry = textBuilder.Build(element, inputText, textPoint.X, textPoint.Y); if (textGeometry != null && !textGeometry.IsEmpty()) { _drawContext.DrawGeometry(textBrush, textPen, ExtractTextPathGeometry(textGeometry)); this.IsTextPath = true; } //float bboxWidth = (float)formattedText.Width; double bboxWidth = textGeometry.Bounds.Width; if (alignment == TextAlignment.Center) { bboxWidth /= 2f; } else if (alignment == TextAlignment.Right) { bboxWidth = 0; } //ctp.X += bboxWidth + emSize / 4 + spacing; if (hasLetterSpacing) { ctp.X += bboxWidth + letterSpacing; } if (hasWordSpacing && char.IsWhiteSpace(text[i])) { if (hasLetterSpacing) { ctp.X += wordSpacing; } else { ctp.X += bboxWidth + wordSpacing; } } else { if (!hasLetterSpacing) { ctp.X += bboxWidth; } } if (rotateAt != null) { _drawContext.Pop(); } j++; } } else { if (this.IsMeasuring) { var textSize = textBuilder.MeasureText(element, text); this.AddTextWidth(ctp, textSize.Width); return; } var textContext = this.TextContext; if (textContext != null && textContext.IsPositionChanged(element) == false) { if (alignment == TextAlignment.Center && this.TextWidth > 0) { alignment = TextAlignment.Left; } } textBuilder.TextAlignment = alignment; textBuilder.Trimming = stringFormat.Trimming; if (textDecors != null && textDecors.Count != 0) { textBuilder.SetTextDecorations(textDecors); } //float xCorrection = 0; //if (alignment == TextAlignment.Left) // xCorrection = emSize * 1f / 6f; //else if (alignment == TextAlignment.Right) // xCorrection = -emSize * 1f / 6f; double yCorrection = textBuilder.Baseline; float rotateAngle = (float)rotate; Point textPoint = new Point(ctp.X, ctp.Y - yCorrection); RotateTransform rotateAt = null; if (!rotateAngle.Equals(0)) { rotateAt = new RotateTransform(rotateAngle, ctp.X, ctp.Y); _drawContext.PushTransform(rotateAt); } Geometry textGeometry = textBuilder.Build(element, text, textPoint.X, textPoint.Y); if (textGeometry != null && !textGeometry.IsEmpty()) { _drawContext.DrawGeometry(textBrush, textPen, ExtractTextPathGeometry(textGeometry)); } //float bboxWidth = (float)formattedText.Width; // double bboxWidth = textGeometry.Bounds.Width; double bboxWidth = textBuilder.Width; if (alignment == TextAlignment.Center) { bboxWidth /= 2f; } else if (alignment == TextAlignment.Right) { bboxWidth = 0; } //ctp.X += bboxWidth + emSize / 4; ctp.X += bboxWidth; if (rotateAt != null) { _drawContext.Pop(); } } }