/// <summary> /// Sets the collider of the sprite. /// </summary> /// <param name="collider">Collider to set.</param> public void SetCollider(Physics.Collider collider) { this.collider = collider; }
/// <summary> /// Sets collider for the sprite /// </summary> /// <param name="key">Sprite to set collider for</param> /// <param name="collider">Collider to use.</param> public void SetCollider(string key, Physics.Collider collider) { sprites[key].SetCollider(collider); }