BeginLoadingPlaque() 공개 정적인 메소드

SCR_BeginLoadingPlaque
public static BeginLoadingPlaque ( ) : void
리턴 void
예제 #1
0
        // Host_Map_f
        //
        // handle a
        // map <servername>
        // command from the console.  Active clients are kicked off.
        private static void Map_f()
        {
            if (Cmd.Source != cmd_source_t.src_command)
            {
                return;
            }

            Client.cls.demonum = -1;            // stop demo loop in case this fails

            Client.Disconnect();
            ShutdownServer(false);

            Key.Destination = keydest_t.key_game;                       // remove console or menu
            Scr.BeginLoadingPlaque();

            Client.cls.mapstring = Cmd.JoinArgv() + "\n";

            Server.svs.serverflags = 0;                 // haven't completed an episode yet
            string name = Cmd.Argv(1);

            Server.SpawnServer(name);

            if (!Server.IsActive)
            {
                return;
            }

            if (Client.cls.state != cactive_t.ca_dedicated)
            {
                Client.cls.spawnparms = Cmd.JoinArgv();
                Cmd.ExecuteString("connect local", cmd_source_t.src_command);
            }
        }
예제 #2
0
        /// <summary>
        /// CL_NextDemo
        ///
        /// Called to play the next demo in the demo loop
        /// </summary>
        public static void NextDemo()
        {
            if (cls.demonum == -1)
            {
                return;         // don't play demos
            }
            Scr.BeginLoadingPlaque();

            if (String.IsNullOrEmpty(cls.demos[cls.demonum]) || cls.demonum == MAX_DEMOS)
            {
                cls.demonum = 0;
                if (String.IsNullOrEmpty(cls.demos[cls.demonum]))
                {
                    Con.Print("No demos listed with startdemos\n");
                    cls.demonum = -1;
                    return;
                }
            }

            Cbuf.InsertText(String.Format("playdemo {0}\n", cls.demos[cls.demonum]));
            cls.demonum++;
        }
예제 #3
0
 /// <summary>
 /// Host_Reconnect_f
 /// This command causes the client to wait for the signon messages again.
 /// This is sent just before a server changes levels
 /// </summary>
 private static void Reconnect_f()
 {
     Scr.BeginLoadingPlaque();
     Client.cls.signon = 0;              // need new connection messages
 }