public static CorrectAngles180 ( Vector3 &a ) : void | ||
a | Vector3 | |
리턴 | void |
/// <summary> /// CL_RelinkEntities /// </summary> static void RelinkEntities() { // determine partial update time float frac = LerpPoint(); NumVisEdicts = 0; // // interpolate player info // Cl.velocity = Cl.mvelocity[1] + frac * (Cl.mvelocity[0] - Cl.mvelocity[1]); if (Cls.demoplayback) { // interpolate the angles Vector3 angleDelta = Cl.mviewangles[0] - Cl.mviewangles[1]; Mathlib.CorrectAngles180(ref angleDelta); Cl.viewangles = Cl.mviewangles[1] + frac * angleDelta; } float bobjrotate = Mathlib.AngleMod(100 * Cl.time); // start on the entity after the world for (int i = 1; i < Cl.num_entities; i++) { Entity ent = _Entities[i]; if (ent.model == null) { // empty slot if (ent.forcelink) { Render.RemoveEfrags(ent); // just became empty } continue; } // if the object wasn't included in the last packet, remove it if (ent.msgtime != Cl.mtime[0]) { ent.model = null; continue; } Vector3 oldorg = ent.origin; if (ent.forcelink) { // the entity was not updated in the last message // so move to the final spot ent.origin = ent.msg_origins[0]; ent.angles = ent.msg_angles[0]; } else { // if the delta is large, assume a teleport and don't lerp float f = frac; Vector3 delta = ent.msg_origins[0] - ent.msg_origins[1]; if (Math.Abs(delta.X) > 100 || Math.Abs(delta.Y) > 100 || Math.Abs(delta.Z) > 100) { f = 1; // assume a teleportation, not a motion } // interpolate the origin and angles ent.origin = ent.msg_origins[1] + f * delta; Vector3 angleDelta = ent.msg_angles[0] - ent.msg_angles[1]; Mathlib.CorrectAngles180(ref angleDelta); ent.angles = ent.msg_angles[1] + f * angleDelta; } // rotate binary objects locally if ((ent.model.flags & EF.EF_ROTATE) != 0) { ent.angles.Y = bobjrotate; } if ((ent.effects & EntityEffects.EF_BRIGHTFIELD) != 0) { Render.EntityParticles(ent); } if ((ent.effects & EntityEffects.EF_MUZZLEFLASH) != 0) { DynamicLight dl = AllocDlight(i); dl.origin = ent.origin; dl.origin.Z += 16; Vector3 fv, rv, uv; Mathlib.AngleVectors(ref ent.angles, out fv, out rv, out uv); dl.origin += fv * 18; dl.radius = 200 + (Sys.Random() & 31); dl.minlight = 32; dl.die = (float)Cl.time + 0.1f; } if ((ent.effects & EntityEffects.EF_BRIGHTLIGHT) != 0) { DynamicLight dl = AllocDlight(i); dl.origin = ent.origin; dl.origin.Z += 16; dl.radius = 400 + (Sys.Random() & 31); dl.die = (float)Cl.time + 0.001f; } if ((ent.effects & EntityEffects.EF_DIMLIGHT) != 0) { DynamicLight dl = AllocDlight(i); dl.origin = ent.origin; dl.radius = 200 + (Sys.Random() & 31); dl.die = (float)Cl.time + 0.001f; } if ((ent.model.flags & EF.EF_GIB) != 0) { Render.RocketTrail(ref oldorg, ref ent.origin, 2); } else if ((ent.model.flags & EF.EF_ZOMGIB) != 0) { Render.RocketTrail(ref oldorg, ref ent.origin, 4); } else if ((ent.model.flags & EF.EF_TRACER) != 0) { Render.RocketTrail(ref oldorg, ref ent.origin, 3); } else if ((ent.model.flags & EF.EF_TRACER2) != 0) { Render.RocketTrail(ref oldorg, ref ent.origin, 5); } else if ((ent.model.flags & EF.EF_ROCKET) != 0) { Render.RocketTrail(ref oldorg, ref ent.origin, 0); DynamicLight dl = AllocDlight(i); dl.origin = ent.origin; dl.radius = 200; dl.die = (float)Cl.time + 0.01f; } else if ((ent.model.flags & EF.EF_GRENADE) != 0) { Render.RocketTrail(ref oldorg, ref ent.origin, 1); } else if ((ent.model.flags & EF.EF_TRACER3) != 0) { Render.RocketTrail(ref oldorg, ref ent.origin, 6); } ent.forcelink = false; if (i == Cl.viewentity && !Chase.IsActive) { continue; } if (NumVisEdicts < MAX_VISEDICTS) { _VisEdicts[NumVisEdicts] = ent; NumVisEdicts++; } } }