public static void Add ( NetworkMessage message, string senderName, ushort senderLevel, SpeechType speechType, string text, Location location, ChatChannel channelId, uint time ) { message.AddByte((byte)ServerPacketType.CreatureSpeech); message.AddUInt32(0x00000000); message.AddString(senderName); message.AddUInt16(senderLevel); message.AddByte((byte)speechType); switch (speechType) { case SpeechType.Say: case SpeechType.Whisper: case SpeechType.Yell: case SpeechType.MonsterSay: case SpeechType.MonsterYell: case SpeechType.PrivateNPCToPlayer: message.AddLocation(location); break; case SpeechType.ChannelRed: case SpeechType.ChannelRedAnonymous: case SpeechType.ChannelOrange: case SpeechType.ChannelYellow: case SpeechType.ChannelWhite: message.AddUInt16((ushort)channelId); break; case SpeechType.RuleViolationReport: message.AddUInt32(time); break; default: break; } message.AddString(text); }
public static void Add(NetworkMessage message, IEnumerable <CharacterListItem> characters, ushort premiumDaysLeft) { message.AddByte((byte)ServerPacketType.CharacterList); message.AddByte((byte)characters.Count()); foreach (CharacterListItem character in characters) { message.AddString(character.Name); message.AddString(character.World); message.AddBytes(character.Ip); message.AddUInt16(character.Port); } message.AddUInt16(premiumDaysLeft); }
public static void Add( NetworkMessage message, string senderName, ushort senderLevel, SpeechType speechType, string text, Location location, ChatChannel channelId, uint time ) { message.AddByte((byte)ServerPacketType.CreatureSpeech); message.AddUInt32(0x00000000); message.AddString(senderName); message.AddUInt16(senderLevel); message.AddByte((byte)speechType); switch (speechType) { case SpeechType.Say: case SpeechType.Whisper: case SpeechType.Yell: case SpeechType.MonsterSay: case SpeechType.MonsterYell: case SpeechType.PrivateNPCToPlayer: message.AddLocation(location); break; case SpeechType.ChannelRed: case SpeechType.ChannelRedAnonymous: case SpeechType.ChannelOrange: case SpeechType.ChannelYellow: case SpeechType.ChannelWhite: message.AddUInt16((ushort)channelId); break; case SpeechType.RuleViolationReport: message.AddUInt32(time); break; default: break; } message.AddString(text); }
public static void Add(NetworkMessage message, List <Channel> channels) { message.AddByte((byte)ServerPacketType.ChannelList); message.AddByte((byte)channels.Count); foreach (var c in channels) { message.AddUInt16((ushort)c.Id); message.AddString(c.Name); } }
public static void Add(NetworkMessage message, List<Channel> channels) { message.AddByte((byte)ServerPacketType.ChannelList); message.AddByte((byte)channels.Count); foreach (var c in channels) { message.AddUInt16((ushort)c.Id); message.AddString(c.Name); } }
public static void Add( NetworkMessage message, Creature creature ) { message.AddByte((byte)ServerPacketType.TileTransformThing); message.AddLocation(creature.Tile.Location); message.AddByte(creature.Tile.GetStackPosition(creature)); message.AddUInt16(0x63); message.AddUInt32(creature.Id); message.AddByte((byte)creature.Direction); }
public static void Add(NetworkMessage message, Player player, IEnumerable <Outfit> outfits) { message.AddByte((byte)ServerPacketType.OutfitWindow); message.AddOutfit(player.Outfit); message.AddByte((byte)outfits.Count()); foreach (Outfit outfit in outfits) { message.AddUInt16((ushort)outfit.LookType); message.AddString(outfit.Name); message.AddByte(outfit.Addons); } }
public static void Add ( NetworkMessage message, Creature creature ) { message.AddByte((byte)ServerPacketType.TileTransformThing); message.AddLocation(creature.Tile.Location); message.AddByte(creature.Tile.GetStackPosition(creature)); message.AddUInt16(0x63); message.AddUInt32(creature.Id); message.AddByte((byte)creature.Direction); }
public static void Add(NetworkMessage message, Player player, IEnumerable<Outfit> outfits) { message.AddByte((byte)ServerPacketType.OutfitWindow); message.AddOutfit(player.Outfit); message.AddByte((byte)outfits.Count()); foreach (Outfit outfit in outfits) { message.AddUInt16((ushort)outfit.LookType); message.AddString(outfit.Name); message.AddByte(outfit.Addons); } }
public static void Add ( NetworkMessage message, byte containerId, ushort containerSpriteId, string containerName, byte volume, bool hasParent, IEnumerable <Item> items ) { message.AddByte((byte)ServerPacketType.ContainerOpen); message.AddByte(containerId); message.AddUInt16(containerSpriteId); message.AddString(containerName); message.AddByte(volume); message.AddByte(Convert.ToByte(hasParent)); message.AddByte((byte)items.Count()); foreach (Item item in items) { message.AddItem(item); } }
public static void Add ( NetworkMessage message, ushort health, ushort maxHealth, uint capacity, uint experience, ushort level, byte levelPercent, ushort mana, ushort maxMana, byte magicLevel, byte magicLevelPercent, byte soul, ushort stamina ) { message.AddByte((byte)ServerPacketType.PlayerStatus); message.AddUInt16(health); message.AddUInt16(maxHealth); message.AddUInt32(capacity); message.AddUInt32(experience); message.AddUInt16(level); message.AddByte(levelPercent); message.AddUInt16(mana); message.AddUInt16(maxMana); message.AddByte(magicLevel); message.AddByte(magicLevelPercent); message.AddByte(soul); message.AddUInt16(stamina); }
public static void Add( NetworkMessage message, ushort health, ushort maxHealth, uint capacity, uint experience, ushort level, byte levelPercent, ushort mana, ushort maxMana, byte magicLevel, byte magicLevelPercent, byte soul, ushort stamina ) { message.AddByte((byte)ServerPacketType.PlayerStatus); message.AddUInt16(health); message.AddUInt16(maxHealth); message.AddUInt32(capacity); message.AddUInt32(experience); message.AddUInt16(level); message.AddByte(levelPercent); message.AddUInt16(mana); message.AddUInt16(maxMana); message.AddByte(magicLevel); message.AddByte(magicLevelPercent); message.AddByte(soul); message.AddUInt16(stamina); }
public static void Add(NetworkMessage message, Creature creature) { message.AddByte((byte)ServerPacketType.CreatureSpeed); message.AddUInt32(creature.Id); message.AddUInt16(creature.Speed); }
public static void Add(NetworkMessage message, int flags) { message.AddByte((byte)ServerPacketType.PlayerFlags); message.AddUInt16((ushort)flags); }
public static void Add(NetworkMessage message, ushort channelId, string channelName) { message.AddByte((byte)ServerPacketType.ChannelOpen); message.AddUInt16(channelId); message.AddString(channelName); }
public static void Add(NetworkMessage message, Creature creature) { message.AddByte((byte)ServerPacketType.CreatureSpeed); message.AddUInt32(creature.Id); message.AddUInt16(creature.Speed); }
public static void Add(NetworkMessage message, ushort channelId, string channelName) { message.AddByte((byte)ServerPacketType.ChannelOpen); message.AddUInt16(channelId); message.AddString(channelName); }
public static void Add(NetworkMessage message, int flags) { message.AddByte((byte)ServerPacketType.PlayerFlags); message.AddUInt16((ushort)flags); }