public static void SendRoundTimeMessage(MessageDestination destination, RoundTimeMessage val) { SendRoundTimeMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Time); }
public static void SendRoundTimeMessage(this Player player, RoundTimeMessage val) { SendRoundTimeMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendRoundTimeMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, RoundTimeMessage val) { SendRoundTimeMessage(destination, floatValue,playerEntity , val.Time); }