public static void SendHideWeaponMessage(MessageDestination destination, HideWeaponMessage val) { SendHideWeaponMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Flags); }
public static void SendHideWeaponMessage(this Player player, HideWeaponMessage val) { SendHideWeaponMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendHideWeaponMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, HideWeaponMessage val) { SendHideWeaponMessage(destination, floatValue,playerEntity , val.Flags); }