public static void SendBlinkAcctMessage(MessageDestination destination, BlinkAcctMessage val) { SendBlinkAcctMessage(destination, IntPtr.Zero, IntPtr.Zero , val.BlinkAmt); }
public static void SendBlinkAcctMessage(this Player player, BlinkAcctMessage val) { SendBlinkAcctMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendBlinkAcctMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BlinkAcctMessage val) { SendBlinkAcctMessage(destination, floatValue,playerEntity , val.BlinkAmt); }