public static void SendBarTimeMessage(this Player player, BarTimeMessage val) { SendBarTimeMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendBarTimeMessage(MessageDestination destination, BarTimeMessage val) { SendBarTimeMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Duration); }
public static void SendBarTimeMessage(this Player player, IntPtr floatValue, BarTimeMessage val) { SendBarTimeMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendBarTimeMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BarTimeMessage val) { SendBarTimeMessage(destination, floatValue,playerEntity , val.Duration); }