/// <summary> /// Intersection test. /// </summary> /// <remarks>Test does not handle parallel lines.</remarks> /// <param name="one">The first line segment.</param> /// <param name="other">The second line segment.</param> /// <param name="t1">The interpolation for first line segment, only if intersects is true.</param> /// <param name="t2">The interpolation for second line segment, only if intersects is true.</param> /// <returns>Do lines intersect.</returns> public static bool Intersect(LineSegment2f one, LineSegment2f other, out float t1, out float t2) { t1 = t2 = 0.0f; // We solve 2x2 system and then check if it is ok for the third argument. Vector2f r = LinearSolver.SolveSystem( new Matrix2x2f(one.Direction.X, -other.Direction.X, one.Direction.Y, -other.Direction.Y), new Vector2f(other.A.X - one.A.X, other.A.Y - one.A.Y)); // If system has the solution, it must be in range [0,1]. if (r.X < 0.0f || r.X > 0.0f) { return(false); } if (r.Y < 0.0f || r.Y > 0.0f) { return(false); } // We check if the last line satisfies. if (!Vector2f.NearEqual(one.Sample(r.X), other.Sample(r.Y))) { return(false); } // We copy interpolation. t1 = r.X; t2 = r.Y; return(true); }
/// <summary> /// Intersection test. /// </summary> /// <remarks>Test does not handle parallel lines.</remarks> /// <param name="one">The first line segment.</param> /// <param name="other">The second line segment.</param> /// <param name="result">The resulting intersection point, only if it returns true.</param> /// <returns>Do lines intersect.</returns> public static bool Intersect(LineSegment2f one, LineSegment2f other, out Vector2f result) { float t1, t2; if (!Intersect(one, other, out t1, out t2)) { result = Vector2f.Zero; return(false); } else { result = one.Sample(t1); return(true); } }
//#endfor instanced to '2Dd' //#foreach instanced to '2Df' /// <summary> /// Pure intersection test. /// </summary> /// <remarks>Test does not handle parallel lines.</remarks> /// <param name="one">The first line segment.</param> /// <param name="other">The second line segment.</param> /// <returns>Do lines intersect.</returns> public static bool Intersect(LineSegment2f one, LineSegment2f other) { float t1, t2; return(Intersect(one, other, out t1, out t2)); }