예제 #1
0
 public static void SDL_DestroyWindow(SDL_Window Sdl2Window) => s_sdl_destroyWindow(Sdl2Window);
예제 #2
0
 public static void SDL_GetWindowSize(SDL_Window Sdl2Window, int *w, int *h) => s_getWindowSize(Sdl2Window, w, h);
예제 #3
0
 public static void SDL_MinimizeWindow(SDL_Window Sdl2Window) => s_minimizeWindow(Sdl2Window);
예제 #4
0
 public static void SDL_GL_SwapWindow(SDL_Window Sdl2Window) => s_gl_swapWindow(Sdl2Window);
예제 #5
0
 public static void SDL_SetWindowTitle(SDL_Window Sdl2Window, string title) => s_setWindowTitle(Sdl2Window, title);
예제 #6
0
 public static void SDL_SetWindowBordered(SDL_Window Sdl2Window, uint bordered) => s_setWindowBordered(Sdl2Window, bordered);
예제 #7
0
 public static void SDL_ShowWindow(SDL_Window Sdl2Window) => s_showWindow(Sdl2Window);
예제 #8
0
 public static void SDL_SetWindowSize(SDL_Window Sdl2Window, int w, int h) => s_setWindowSize(Sdl2Window, w, h);
예제 #9
0
 /// <summary>
 /// Enable/disable window grab mouse.
 /// If enabled mouse will be contained inside of window.
 /// </summary>
 public static void SDL_SetWindowGrab(SDL_Window window, bool grabbed) => s_sdl_setWindowGrabbed(window, grabbed);
예제 #10
0
 public static int SDL_GetWMWindowInfo(SDL_Window Sdl2Window, SDL_SysWMinfo *info) => s_getWindowWMInfo(Sdl2Window, info);
예제 #11
0
 /// <summary>
 /// Move mouse position to the given position in the window.
 /// </summary>
 public static void SDL_WarpMouseInWindow(SDL_Window window, int x, int y) => s_sdl_warpMouseInWindow(window, x, y);
예제 #12
0
 public static SDL_Renderer SDL_CreateRenderer(SDL_Window Sdl2Window, int index, uint flags)
 => s_sdl_createRenderer(Sdl2Window, index, flags);
예제 #13
0
 public static int SDL_GL_MakeCurrent(SDL_Window Sdl2Window, IntPtr context) => s_gl_makeCurrent(Sdl2Window, context);
예제 #14
0
 public static void SDL_GetWindowPosition(SDL_Window Sdl2Window, int *x, int *y) => s_getWindowPosition(Sdl2Window, x, y);
예제 #15
0
 public static void SDL_HideWindow(SDL_Window Sdl2Window) => s_hideWindow(Sdl2Window);
예제 #16
0
 public static void SDL_SetWindowPosition(SDL_Window Sdl2Window, int x, int y) => s_setWindowPosition(Sdl2Window, x, y);
예제 #17
0
 public static uint SDL_GetWindowID(SDL_Window Sdl2Window) => s_getWindowID(Sdl2Window);
예제 #18
0
 public static string SDL_GetWindowTitle(SDL_Window Sdl2Window) => s_getWindowTitle(Sdl2Window);
예제 #19
0
 public static int SDL_SetWindowOpacity(SDL_Window Sdl2Window, float opacity) => s_setWindowOpacity(Sdl2Window, opacity);
예제 #20
0
 public static SDL_WindowFlags SDL_GetWindowFlags(SDL_Window Sdl2Window) => s_getWindowFlags(Sdl2Window);
예제 #21
0
 public static int SDL_GetWindowOpacity(SDL_Window Sdl2Window, float *opacity) => s_getWindowOpacity(Sdl2Window, opacity);
예제 #22
0
 public static void SDL_MaximizeWindow(SDL_Window Sdl2Window) => s_maximizeWindow(Sdl2Window);
예제 #23
0
 public static void SDL_SetWindowResizable(SDL_Window window, uint resizable) => s_setWindowResizable(window, resizable);
예제 #24
0
 public static int SDL_SetWindowFullscreen(SDL_Window Sdl2Window, SDL_FullscreenMode mode) => s_setWindowFullscreen(Sdl2Window, mode);
예제 #25
0
 public static IntPtr SDL_GL_CreateContext(SDL_Window Sdl2Window) => s_gl_createContext(Sdl2Window);