private void AddData(OpenGL gl) { var axis = new Axis(2); var axisLineWidth = 4; LinesBufferGroup groupAxisX = new LinesBufferGroup(gl); LinesBufferGroup groupAxisY = new LinesBufferGroup(gl); LinesBufferGroup groupAxisZ = new LinesBufferGroup(gl); groupAxisX.LineWidth = axisLineWidth; groupAxisY.LineWidth = axisLineWidth; groupAxisZ.LineWidth = axisLineWidth; var vertsX = axis.LineX.Item1.to_array().Concat(axis.LineX.Item2.to_array()).ToArray(); var vertsY = axis.LineY.Item1.to_array().Concat(axis.LineY.Item2.to_array()).ToArray(); var vertsZ = axis.LineZ.Item1.to_array().Concat(axis.LineZ.Item2.to_array()).ToArray(); groupAxisX.BufferData(gl, null, vertsX, new ColorF(255, 255, 0, 0)); groupAxisY.BufferData(gl, null, vertsY, new ColorF(255, 0, 255, 0)); groupAxisZ.BufferData(gl, null, vertsZ, new ColorF(255, 0, 0, 255)); groupAxisX.PrepareVAO(gl, SCProgram); groupAxisY.PrepareVAO(gl, SCProgram); groupAxisZ.PrepareVAO(gl, SCProgram); SCProgram.AddBufferGroup(groupAxisX); SCProgram.AddBufferGroup(groupAxisY); SCProgram.AddBufferGroup(groupAxisZ); LinesBufferGroup groupGrid = new LinesBufferGroup(gl); var grid = new SquareGrid(5, 1); groupGrid.LineWidth = 1; //var vertsGrid = grid.Lines.SelectMany(x => x.Item1.to_array().Concat(x.Item2.to_array())).ToArray(); var vertsGrid = grid.Lines.SelectMany(x => x.to_array()).ToArray(); groupGrid.BufferData(gl, null, vertsGrid, new ColorF(255, 0, 0, 0)); groupGrid.PrepareVAO(gl, SCProgram); SCProgram.AddBufferGroup(groupGrid); }
public void AddBufferGroup(LinesBufferGroup group) { BufferGroups.Add(group); }