public unsafe static SbitTable Read(DataReader reader, TableRecord[] tables) { if (!SfntTables.SeekToTable(reader, tables, FourCC.Eblc)) return null; // skip version var baseOffset = reader.Position; reader.Skip(sizeof(int)); // load each strike table var count = reader.ReadInt32BE(); if (count > MaxBitmapStrikes) throw new InvalidFontException("Too many bitmap strikes in font."); var sizeTableHeaders = stackalloc BitmapSizeTable[count]; for (int i = 0; i < count; i++) { sizeTableHeaders[i].SubTableOffset = reader.ReadUInt32BE(); sizeTableHeaders[i].SubTableSize = reader.ReadUInt32BE(); sizeTableHeaders[i].SubTableCount = reader.ReadUInt32BE(); // skip colorRef, metrics entries, start and end glyph indices reader.Skip(sizeof(uint) + sizeof(ushort) * 2 + 12 * 2); sizeTableHeaders[i].PpemX = reader.ReadByte(); sizeTableHeaders[i].PpemY = reader.ReadByte(); sizeTableHeaders[i].BitDepth = reader.ReadByte(); sizeTableHeaders[i].Flags = (BitmapSizeFlags)reader.ReadByte(); } // read index subtables var indexSubTables = stackalloc IndexSubTable[count]; for (int i = 0; i < count; i++) { reader.Seek(baseOffset + sizeTableHeaders[i].SubTableOffset); indexSubTables[i] = new IndexSubTable { FirstGlyph = reader.ReadUInt16BE(), LastGlyph = reader.ReadUInt16BE(), Offset = reader.ReadUInt32BE() }; } // read the actual data for each strike table for (int i = 0; i < count; i++) { // read the subtable header reader.Seek(baseOffset + sizeTableHeaders[i].SubTableOffset + indexSubTables[i].Offset); var indexFormat = reader.ReadUInt16BE(); var imageFormat = reader.ReadUInt16BE(); var imageDataOffset = reader.ReadUInt32BE(); } return null; }
static SimpleGlyph ReadSimpleGlyph(DataReader reader, int contourCount) { // read contour endpoints var contours = new int[contourCount]; var lastEndpoint = reader.ReadUInt16BE(); contours[0] = lastEndpoint; for (int i = 1; i < contours.Length; i++) { var endpoint = reader.ReadUInt16BE(); contours[i] = endpoint; if (contours[i] <= lastEndpoint) { throw new InvalidFontException("Glyph contour endpoints are unordered."); } lastEndpoint = endpoint; } // the last contour's endpoint is the number of points in the glyph var pointCount = lastEndpoint + 1; var points = new Point[pointCount]; // read instruction data var instructionLength = reader.ReadUInt16BE(); var instructions = reader.ReadBytes(instructionLength); // read flags var flags = new SimpleGlyphFlags[pointCount]; int flagIndex = 0; while (flagIndex < flags.Length) { var f = (SimpleGlyphFlags)reader.ReadByte(); flags[flagIndex++] = f; // if Repeat is set, this flag data is repeated n more times if ((f & SimpleGlyphFlags.Repeat) != 0) { var count = reader.ReadByte(); for (int i = 0; i < count; i++) { flags[flagIndex++] = f; } } } // Read points, first doing all X coordinates and then all Y coordinates. // The point packing is insane; coords are either 1 byte or 2; they're // deltas from previous point, and flags let you repeat identical points. var x = 0; for (int i = 0; i < points.Length; i++) { var f = flags[i]; var delta = 0; if ((f & SimpleGlyphFlags.ShortX) != 0) { delta = reader.ReadByte(); if ((f & SimpleGlyphFlags.SameX) == 0) { delta = -delta; } } else if ((f & SimpleGlyphFlags.SameX) == 0) { delta = reader.ReadInt16BE(); } x += delta; points[i].X = (FUnit)x; } var y = 0; for (int i = 0; i < points.Length; i++) { var f = flags[i]; var delta = 0; if ((f & SimpleGlyphFlags.ShortY) != 0) { delta = reader.ReadByte(); if ((f & SimpleGlyphFlags.SameY) == 0) { delta = -delta; } } else if ((f & SimpleGlyphFlags.SameY) == 0) { delta = reader.ReadInt16BE(); } y += delta; points[i].Y = (FUnit)y; points[i].Type = (f & SimpleGlyphFlags.OnCurve) != 0 ? PointType.OnCurve : PointType.Quadratic; } return(new SimpleGlyph { Points = points, ContourEndpoints = contours, Instructions = instructions }); }
public unsafe static SbitTable Read(DataReader reader, TableRecord[] tables) { if (!SfntTables.SeekToTable(reader, tables, FourCC.Eblc)) { return(null); } // skip version var baseOffset = reader.Position; reader.Skip(sizeof(int)); // load each strike table var count = reader.ReadInt32BE(); if (count > MaxBitmapStrikes) { throw new Exception("Too many bitmap strikes in font."); } var sizeTableHeaders = stackalloc BitmapSizeTable[count]; for (int i = 0; i < count; i++) { sizeTableHeaders[i].SubTableOffset = reader.ReadUInt32BE(); sizeTableHeaders[i].SubTableSize = reader.ReadUInt32BE(); sizeTableHeaders[i].SubTableCount = reader.ReadUInt32BE(); // skip colorRef, metrics entries, start and end glyph indices reader.Skip(sizeof(uint) + sizeof(ushort) * 2 + 12 * 2); sizeTableHeaders[i].PpemX = reader.ReadByte(); sizeTableHeaders[i].PpemY = reader.ReadByte(); sizeTableHeaders[i].BitDepth = reader.ReadByte(); sizeTableHeaders[i].Flags = (BitmapSizeFlags)reader.ReadByte(); } // read index subtables var indexSubTables = stackalloc IndexSubTable[count]; for (int i = 0; i < count; i++) { reader.Seek(baseOffset + sizeTableHeaders[i].SubTableOffset); indexSubTables[i] = new IndexSubTable { FirstGlyph = reader.ReadUInt16BE(), LastGlyph = reader.ReadUInt16BE(), Offset = reader.ReadUInt32BE() }; } // read the actual data for each strike table for (int i = 0; i < count; i++) { // read the subtable header reader.Seek(baseOffset + sizeTableHeaders[i].SubTableOffset + indexSubTables[i].Offset); var indexFormat = reader.ReadUInt16BE(); var imageFormat = reader.ReadUInt16BE(); var imageDataOffset = reader.ReadUInt32BE(); } return(null); }
static SimpleGlyph ReadSimpleGlyph(DataReader reader, int contourCount) { // read contour endpoints var contours = new int[contourCount]; var lastEndpoint = reader.ReadUInt16BE(); contours[0] = lastEndpoint; for (int i = 1; i < contours.Length; i++) { var endpoint = reader.ReadUInt16BE(); contours[i] = endpoint; if (contours[i] <= lastEndpoint) throw new InvalidFontException("Glyph contour endpoints are unordered."); lastEndpoint = endpoint; } // the last contour's endpoint is the number of points in the glyph var pointCount = lastEndpoint + 1; var points = new Point[pointCount]; // read instruction data var instructionLength = reader.ReadUInt16BE(); var instructions = reader.ReadBytes(instructionLength); // read flags var flags = new SimpleGlyphFlags[pointCount]; int flagIndex = 0; while (flagIndex < flags.Length) { var f = (SimpleGlyphFlags)reader.ReadByte(); flags[flagIndex++] = f; // if Repeat is set, this flag data is repeated n more times if ((f & SimpleGlyphFlags.Repeat) != 0) { var count = reader.ReadByte(); for (int i = 0; i < count; i++) flags[flagIndex++] = f; } } // Read points, first doing all X coordinates and then all Y coordinates. // The point packing is insane; coords are either 1 byte or 2; they're // deltas from previous point, and flags let you repeat identical points. var x = 0; for (int i = 0; i < points.Length; i++) { var f = flags[i]; var delta = 0; if ((f & SimpleGlyphFlags.ShortX) != 0) { delta = reader.ReadByte(); if ((f & SimpleGlyphFlags.SameX) == 0) delta = -delta; } else if ((f & SimpleGlyphFlags.SameX) == 0) delta = reader.ReadInt16BE(); x += delta; points[i].X = (FUnit)x; } var y = 0; for (int i = 0; i < points.Length; i++) { var f = flags[i]; var delta = 0; if ((f & SimpleGlyphFlags.ShortY) != 0) { delta = reader.ReadByte(); if ((f & SimpleGlyphFlags.SameY) == 0) delta = -delta; } else if ((f & SimpleGlyphFlags.SameY) == 0) delta = reader.ReadInt16BE(); y += delta; points[i].Y = (FUnit)y; points[i].Type = (f & SimpleGlyphFlags.OnCurve) != 0 ? PointType.OnCurve : PointType.Quadratic; } return new SimpleGlyph { Points = points, ContourEndpoints = contours, Instructions = instructions }; }