public void CopyDesign(clsDroidDesign DroidTypeToCopy) { TemplateDroidType = DroidTypeToCopy.TemplateDroidType; Body = DroidTypeToCopy.Body; Propulsion = DroidTypeToCopy.Propulsion; TurretCount = DroidTypeToCopy.TurretCount; Turret1 = DroidTypeToCopy.Turret1; Turret2 = DroidTypeToCopy.Turret2; Turret3 = DroidTypeToCopy.Turret3; }
public bool LoadParts(sLoadPartsArgs Args) { bool TurretConflict = default(bool); Body = Args.Body; Propulsion = Args.Propulsion; TurretConflict = false; if ( Args.Construct != null ) { if ( Args.Construct.Code != "ZNULLCONSTRUCT" ) { if ( Turret1 != null ) { TurretConflict = true; } TurretCount = (byte)1; Turret1 = Args.Construct; } } if ( Args.Repair != null ) { if ( Args.Repair.Code != "ZNULLREPAIR" ) { if ( Turret1 != null ) { TurretConflict = true; } TurretCount = (byte)1; Turret1 = Args.Repair; } } if ( Args.Brain != null ) { if ( Args.Brain.Code != "ZNULLBRAIN" ) { if ( Turret1 != null ) { TurretConflict = true; } TurretCount = (byte)1; Turret1 = Args.Brain; } } if ( Args.Weapon1 != null ) { bool UseWeapon = default(bool); if ( Turret1 != null ) { if ( Turret1.TurretType == clsTurret.enumTurretType.Brain ) { UseWeapon = false; } else { UseWeapon = true; TurretConflict = true; } } else { UseWeapon = true; } if ( UseWeapon ) { TurretCount = (byte)1; Turret1 = Args.Weapon1; if ( Args.Weapon2 != null ) { Turret2 = Args.Weapon2; TurretCount += (byte)1; if ( Args.Weapon3 != null ) { Turret3 = Args.Weapon3; TurretCount += (byte)1; } } } } if ( Args.Sensor != null ) { if ( Args.Sensor.Location == clsSensor.enumLocation.Turret ) { if ( Turret1 != null ) { TurretConflict = true; } TurretCount = (byte)1; Turret1 = Args.Sensor; } } UpdateAttachments(); return !TurretConflict; //return if all is ok }
public clsTurret FindOrCreateTurret(clsTurret.enumTurretType TurretType, string TurretCode) { switch ( TurretType ) { case clsTurret.enumTurretType.Weapon: return FindOrCreateWeapon(TurretCode); case clsTurret.enumTurretType.Construct: return FindOrCreateConstruct(TurretCode); case clsTurret.enumTurretType.Repair: return FindOrCreateRepair(TurretCode); case clsTurret.enumTurretType.Sensor: return FindOrCreateSensor(TurretCode); case clsTurret.enumTurretType.Brain: return FindOrCreateBrain(TurretCode); case clsTurret.enumTurretType.ECM: return FindOrCreateECM(TurretCode); default: return null; } }