예제 #1
0
파일: Text.cs 프로젝트: lomatus/SharpDxf
 /// <summary>
 /// Initializes a new instance of the <c>Text</c> class.
 /// </summary>
 public Text()
     : base(DxfObjectCode.Text)
 {
     this.value = string.Empty;
     this.basePoint = Vector3f.Zero;
     this.alignment = TextAlignment.BaselineLeft;
     this.layer = Layer.Default;
     this.color = AciColor.ByLayer;
     this.lineType = LineType.ByLayer;
     this.normal = Vector3f.UnitZ;
     this.style = TextStyle.Default;
     this.rotation = 0.0f;
     this.height = 0.0f;
     this.widthFactor = 1.0f;
     this.obliqueAngle = 0.0f;
 }
예제 #2
0
파일: Reader.cs 프로젝트: lomatus/SharpDxf
        private TextStyle GetTextStyle(string name)
        {
            if (this.textStyles.ContainsKey(name))
            {
                return this.textStyles[name];
            }

            //just in case the text style has not been defined in the table section
            var textStyle = new TextStyle(name, "Arial");
            this.textStyles.Add(textStyle.Name, textStyle);
            return textStyle;
        }
예제 #3
0
 /// <summary>
 /// Intitializes a new instance of the <c>AttributeDefiniton</c> class.
 /// </summary>
 /// <param name="id">Attribute identifier, the parameter <c>id</c> string cannot contain spaces.</param>
 public AttributeDefinition(string id)
     : base(DxfObjectCode.AttributeDefinition)
 {
     if (id.Contains(" "))
         throw new ArgumentException("The id string cannot contain spaces", "id");
     this.id = id;
     this.flags = AttributeFlags.Visible;
     this.text = string.Empty;
     this.value = null;
     this.basePoint = Vector3f.Zero;
     this.layer = Layer.Default;
     this.color = AciColor.ByLayer;
     this.lineType = LineType.ByLayer;
     this.style = TextStyle.Default;
     this.alignment = TextAlignment.BaselineLeft;
     this.height = this.style.Height == 0 ? 1.0f : this.style.Height;
     this.widthFactor = this.style.WidthFactor;
     this.rotation = 0.0f;
     this.normal = Vector3f.UnitZ;
 }
예제 #4
0
        private static void WriteDxfFile()
        {
            DxfDocument dxf = new DxfDocument();

            //arc
            Arc arc = new Arc(new Vector3f(10, 10, 0), 10, 45, 135);
            arc.Layer = new Layer("arc");
            arc.Layer.Color.Index = 1;
            dxf.AddEntity(arc);

            //xData sample
            XData xdata = new XData(new ApplicationRegistry("SharpDxf"));
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.String, "extended data with SharpDxf"));
            xdata.XDataRecord.Add(XDataRecord.OpenControlString);
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.WorldSpacePositionX, 0));
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.WorldSpacePositionY, 0));
            xdata.XDataRecord.Add(new XDataRecord(XDataCode.WorldSpacePositionZ, 0));
            xdata.XDataRecord.Add(XDataRecord.CloseControlString);

            XData xdata2 = new XData(new ApplicationRegistry("other application"));
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.String, "extended data with SharpDxf"));
            xdata2.XDataRecord.Add(XDataRecord.OpenControlString);
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.String, "string record"));
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.Real, 15.5));
            xdata2.XDataRecord.Add(new XDataRecord(XDataCode.Long, 350));
            xdata2.XDataRecord.Add(XDataRecord.CloseControlString);

            //circle
            Vector3f extrusion = new Vector3f(1, 1, 1);
            Vector3f centerWCS = new Vector3f(1, 1, 1);
            Vector3d centerOCS = MathHelper.Transform((Vector3d) centerWCS,
                                                      (Vector3d)extrusion,
                                                      MathHelper.CoordinateSystem.World,
                                                      MathHelper.CoordinateSystem.Object);

            Circle circle = new Circle((Vector3f) centerOCS, 5);
            circle.Layer = new Layer("circle with spaces");
            circle.Layer.Color=AciColor.Yellow;
            circle.LineType = LineType.Dashed;
            circle.Normal = extrusion;
            circle.XData=new Dictionary<ApplicationRegistry, XData>
                             {
                                 {xdata.ApplicationRegistry, xdata},
                                 {xdata2.ApplicationRegistry, xdata2}
                             };

            dxf.AddEntity(circle);

            //points
            Point point1 = new Point(new Vector3f(-3, -3, 0));
            point1.Layer = new Layer("point");
            point1.Color = new AciColor(30);
            Point point2 = new Point(new Vector3f(1, 1, 1));
            point2.Layer = point1.Layer;
            point2.Layer.Color.Index = 9;
            point2.Normal = new Vector3f(1, 1, 1);
            dxf.AddEntity(point1);
            dxf.AddEntity(point2);

            //3dface
            Face3d face3D = new Face3d(new Vector3f(-5, -5, 5),
                                       new Vector3f(5, -5, 5),
                                       new Vector3f(5, 5, 5),
                                       new Vector3f(-5, 5, 5));
            face3D.Layer = new Layer("3dface");
            face3D.Layer.Color.Index = 3;
            dxf.AddEntity(face3D);

            //polyline
            PolylineVertex polyVertex;
            List<PolylineVertex> polyVertexes = new List<PolylineVertex>();
            polyVertex = new PolylineVertex(new Vector2f(-50, -50));
            polyVertex.BeginThickness = 2;
            polyVertexes.Add(polyVertex);
            polyVertex = new PolylineVertex(new Vector2f(50, -50));
            polyVertex.BeginThickness = 1;
            polyVertexes.Add(polyVertex);
            polyVertex = new PolylineVertex(new Vector2f(50, 50));
            polyVertex.Bulge = 1;
            polyVertexes.Add(polyVertex);
            polyVertex = new PolylineVertex(new Vector2f(-50, 50));
            polyVertexes.Add(polyVertex);
            Polyline polyline2d = new Polyline(polyVertexes, true);
            polyline2d.Layer = new Layer("polyline2d");
            polyline2d.Layer.Color.Index = 5;
            polyline2d.Normal = new Vector3f(1, 1, 1);
            polyline2d.Elevation = 100.0f;
            dxf.AddEntity(polyline2d);

            //lightweight polyline
            LightWeightPolylineVertex lwVertex;
            List<LightWeightPolylineVertex> lwVertexes = new List<LightWeightPolylineVertex>();
            lwVertex = new LightWeightPolylineVertex(new Vector2f(-25, -25));
            lwVertex.BeginThickness = 2;
            lwVertexes.Add(lwVertex);
            lwVertex = new LightWeightPolylineVertex(new Vector2f(25, -25));
            lwVertex.BeginThickness = 1;
            lwVertexes.Add(lwVertex);
            lwVertex = new LightWeightPolylineVertex(new Vector2f(25, 25));
            lwVertex.Bulge = 1;
            lwVertexes.Add(lwVertex);
            lwVertex = new LightWeightPolylineVertex(new Vector2f(-25, 25));
            lwVertexes.Add(lwVertex);
            LightWeightPolyline lwPolyline = new LightWeightPolyline(lwVertexes, true);
            lwPolyline.Layer = new Layer("lwpolyline");
            lwPolyline.Layer.Color.Index = 5;
            lwPolyline.Normal = new Vector3f(1, 1, 1);
            lwPolyline.Elevation = 100.0f;
            dxf.AddEntity(lwPolyline);

            //line
            Line line = new Line(new Vector3f(0, 0, 0), new Vector3f(10, 10, 10));
            line.Layer = new Layer("line");
            line.Layer.Color.Index = 6;
            dxf.AddEntity(line);

            //3d polyline
            Polyline3dVertex vertex;
            List<Polyline3dVertex> vertexes = new List<Polyline3dVertex>();
            vertex = new Polyline3dVertex(new Vector3f(-50, -50, 0));
            vertexes.Add(vertex);
            vertex = new Polyline3dVertex(new Vector3f(50, -50, 10));
            vertexes.Add(vertex);
            vertex = new Polyline3dVertex(new Vector3f(50, 50, 25));
            vertexes.Add(vertex);
            vertex = new Polyline3dVertex(new Vector3f(-50, 50, 50));
            vertexes.Add(vertex);
            Polyline3d polyline = new Polyline3d(vertexes, true);
            polyline.Layer = new Layer("polyline3d");
            polyline.Layer.Color.Index = 24;
            dxf.AddEntity(polyline);

            //block definition
            Block block = new Block("TestBlock");
            block.Entities.Add(new Line(new Vector3f(-5, -5, 5), new Vector3f(5, 5, 5)));
            block.Entities.Add(new Line(new Vector3f(5, -5, 5), new Vector3f(-5, 5, 5)));

            //insert
            Insert insert = new Insert(block, new Vector3f(5, 5, 5));
            insert.Layer = new Layer("insert");
            insert.Layer.Color.Index = 4;
            dxf.AddEntity(insert);

            //text
            TextStyle style=new TextStyle("True type font","Arial.ttf");
            Text text = new Text("Hello world!", Vector3f.Zero, 10.0f,style);
            text.Layer = new Layer("text");
            text.Layer.Color.Index = 8;
            text.Alignment = TextAlignment.TopRight;
            dxf.AddEntity(text);

            dxf.Save("AutoCad2007.dxf", DxfVersion.AutoCad2007);
            dxf.Save("AutoCad2004.dxf", DxfVersion.AutoCad2004);
            dxf.Save("AutoCad2000.dxf", DxfVersion.AutoCad2000);
            dxf.Save("AutoCad12.dxf", DxfVersion.AutoCad12);
        }
예제 #5
0
파일: Text.cs 프로젝트: lomatus/SharpDxf
 /// <summary>
 /// Initializes a new instance of the <c>Text</c> class.
 /// </summary>
 /// <param name="text">Text string.</param>
 /// <param name="basePoint">Text base <see cref="Vector3f">point</see>.</param>
 /// <param name="height">Text height.</param>
 /// <param name="style">Text <see cref="TextStyle">style</see>.</param>
 public Text(string text, Vector3f basePoint, float height, TextStyle style)
     : base(DxfObjectCode.Text)
 {
     this.value = text;
     this.basePoint = basePoint;
     this.alignment = TextAlignment.BaselineLeft;
     this.layer = Layer.Default;
     this.color = AciColor.ByLayer;
     this.lineType = LineType.ByLayer;
     this.normal = Vector3f.UnitZ;
     this.style = style;
     this.height = height;
     this.widthFactor = style.WidthFactor;
     this.obliqueAngle = style.ObliqueAngle;
     this.rotation = 0.0f;
 }
예제 #6
0
 /// <summary>
 /// Determines if a specified text style exists in the table.
 /// </summary>
 /// <param name="textStyle">Text style to locate.</param>
 /// <returns>True if the specified text style exists or false in any other case.</returns>
 public bool ContainsTextStyle(TextStyle textStyle)
 {
     return this.textStyles.ContainsKey(textStyle.Name);
 }
예제 #7
0
파일: Writer.cs 프로젝트: lomatus/SharpDxf
        /// <summary>
        /// Writes a new text style to the table section.
        /// </summary>
        /// <param name="style">TextStyle.</param>
        public void WriteTextStyle(TextStyle style)
        {
            if (this.activeTable != StringCode.TextStyleTable)
            {
                throw new InvalidDxfTableException(this.activeTable, this.file);
            }

            this.WriteCodePair(0, style.CodeName);
            this.WriteCodePair(5, style.Handle);
            this.WriteCodePair(100, SubclassMarker.TableRecord);

            this.WriteCodePair(100, SubclassMarker.TextStyle);

            this.WriteCodePair(2, style);
            this.WriteCodePair(3, style.Font);

            if (style.IsVertical)
            {
                this.WriteCodePair(70, 4);
            }
            else
            {
                this.WriteCodePair(70, 0);
            }

            if (style.IsBackward && style.IsUpsideDown)
            {
                this.WriteCodePair(71, 6);
            }
            else if (style.IsBackward)
            {
                this.WriteCodePair(71, 2);
            }
            else if (style.IsUpsideDown)
            {
                this.WriteCodePair(71, 4);
            }
            else
            {
                this.WriteCodePair(71, 0);
            }

            this.WriteCodePair(40, style.Height);
            this.WriteCodePair(41, style.WidthFactor);
            this.WriteCodePair(42, style.Height);
            this.WriteCodePair(50, style.ObliqueAngle);
        }