예제 #1
0
        /// <summary>
        /// Function to retrieve the currently active handle.
        /// </summary>
        /// <param name="clientMousePos">Client mouse position.</param>
        private void GetActiveHandle(DX.Vector2 clientMousePos)
        {
            _activeHandleIndex = -1;

            Cursor mouseCursor = Cursor.Current;

            for (int i = 0; i < _handles.Length; ++i)
            {
                DX.RectangleF handle = _handles[i];

                if (handle.IsEmpty)
                {
                    continue;
                }

                if (handle.Contains(clientMousePos))
                {
                    _activeHandleIndex = i;
                    mouseCursor        = Cursors.Cross;
                    break;
                }
            }

            if (_activeHandleIndex == -1)
            {
                mouseCursor = Cursors.Default;
            }

            if (mouseCursor != Cursor.Current)
            {
                Cursor.Current = _activeHandleIndex == -1 ? Cursors.Default : mouseCursor;
            }
        }
예제 #2
0
파일: ColorPicker.cs 프로젝트: jitart/adc
        private bool IsInsideRectangle(RectangleF rectangle, Vector2 checkPos)
        {
            return(rectangle.Contains(checkPos));

            // return checkPos.X >= rectangle.Left && checkPos.Y >= rectangle.Top &&
            // checkPos.X <= rectangle.Right && checkPos.Y <= rectangle.Bottom;
        }
예제 #3
0
        /// <summary>
        /// Test if a point is in the bounding rectangle of the line.
        /// </summary>
        /// <param name="point">Test point.</param>
        /// <returns>True if in bounds, otherwise false.</returns>
        public bool InBounds(RawVector2 point)
        {
            if (Bounds.IsEmpty)
            {
                return(false);
            }

            return(Bounds.Contains(point));
        }
예제 #4
0
        static void Drawing_EndScene(EventArgs args)
        {
            if (Drawing.Direct3DDevice == null || Drawing.Direct3DDevice.IsDisposed)
            {
                return;
            }
            try
            {
                #region right
                if (SidebarMenu.Item("Activate").GetValue <bool>()) //drawHUD
                {
                    x = -Width + ((62 + 24 + 10) * scale);
                    y = Height * -.10f;
                    int zahler = 0;
                    foreach (var enemie in enemyList)
                    {
                        x = x - 10;
                        int z = 0;
                        foreach (var sSlot in SummonerSpellSlots)
                        {
                            var spell = enemie.Hero.Spellbook.GetSpell(sSlot);

                            var t       = spell.CooldownExpires - Game.Time;
                            var percent = (Math.Abs(spell.Cooldown) > float.Epsilon) ? t / spell.Cooldown : 1f;
                            var n       = (t > 0) ? (int)(19 * (1f - percent)) : 19;
                            var ts      = TimeSpan.FromSeconds((int)t);
                            var s       = t > 60 ? string.Format("{0}:{1:D2}", ts.Minutes, ts.Seconds) : String.Format("{0:0}", t);
                            if (t > 0)
                            {
                                medium.DrawText(
                                    null, s, Convert.ToInt32(-x - 4 - s.Length * 7), Convert.ToInt32(-y + 7 + z),
                                    new ColorBGRA(255, 255, 255, 255));



                                if (SummonerW.Item("Activate3").GetValue <bool>())
                                {
                                    var t2  = spell.CooldownExpires;
                                    var ts2 = TimeSpan.FromSeconds((int)t2);

                                    var s2 = t > 60
                                    ? string.Format("{0}{1:D2}", ts2.Minutes, ts2.Seconds)
                                    : String.Format("{0:0}", t);

                                    SharpDX.RectangleF summoner = new SharpDX.RectangleF(-(x - 2), -(y - 7 - z), 24, 24);
                                    //        SharpDX.RectangleF icon = new SharpDX.RectangleF(-(x - 23 - 5), -(y - 8), 55, 55);
                                    if (lastsay + 1 < Game.Time) //say it to the chat
                                    {
                                        if (doublepress)
                                        {
                                            if (summoner.Contains(Utils.GetCursorPos()))
                                            {
                                                lastsay     = Game.Time;
                                                doublepress = false;
                                                if (SummonerW.Item("challenger").GetValue <bool>())
                                                {
                                                    Game.Say(nickname(enemie.Hero.BaseSkinName) + " " +
                                                             realSummoner(spell.Name) + " " + s2);
                                                }
                                                else
                                                {
                                                    Game.Say(nickname(enemie.Hero.BaseSkinName) + "has no" +
                                                             realSummoner(spell.Name));
                                                }
                                            }
                                            //  if (icon.Contains(Utils.GetCursorPos()))
                                            //      {
                                            //     lastsay = Game.Time;
                                            //    doublepress = false;

                                            // Game.Say(nickname(enemie.Hero.BaseSkinName)+ " no summoner");
                                            //          }
                                        }
                                    }
                                }
                            }
                            Sprite.Begin();
                            Sprite.Draw(summonerTexture(spell.Name), new ColorBGRA(255, 255, 255, 255), new SharpDX.Rectangle(0, 24 * n, 24, 24), new Vector3(x - 2, y - 7 - z, 0));
                            Sprite.End();

                            z = 24;

                            #endregion
                        }
                        doublepress = false;
                        x           = x - 23;//fix wege i ha falsch agfange


                        Sprite.Begin(); //DRAW icon 255, 255, 255, 255
                        Sprite.Draw(enemie.Icon, new ColorBGRA(255, 255, 255, 255), null, new Vector3(x - 5, y - 8, 0), null);
                        Sprite.End();

                        if (enemie.Hero.IsDead && respawntime[zahler] < Game.ClockTime)
                        {
                            respawntime[zahler] = Game.ClockTime + enemie.Hero.DeathDuration;
                            //todo get respawn timer
                        }
                        else if (enemie.Hero.IsDead && (respawntime[zahler] > Game.ClockTime))
                        {
                            String timetorespawn = (Math.Round(respawntime[zahler] - Game.ClockTime)).ToString();
                            if (timetorespawn.Length == 1)
                            {
                                respawnfont.DrawText(null, timetorespawn, (int)x * -1 + 21, (int)y * -1 + 13, new ColorBGRA(248, 248, 255, 255));
                            }
                            else
                            {
                                respawnfont.DrawText(null, timetorespawn, (int)x * -1 + 10, (int)y * -1 + 13, new ColorBGRA(248, 248, 255, 255));
                            }
                        }


                        String HP = Math.Round(enemie.Hero.Health) + "/" + Math.Round(enemie.Hero.MaxHealth);

                        int hplength = ((58 - (HP.Length * 5)) / 2);                                                                                    //to center text
                        hpwidth = Convert.ToInt32(((58f / 100f) * (enemie.Hero.HealthPercentage())));
                        Sprite.Begin();                                                                                                                 //DRAW HUD
                        // //ziel:-1617 / -124 //bild 1 -4/-26 55x55
                        x = x + 23 + 10;                                                                                                                //fix wege i ha falsch agfange
                        Sprite.Draw(HUD, new ColorBGRA(255, 255, 255, 255), new SharpDX.Rectangle(1, 0, 62 + 23 + 10, 90), new Vector3(x, y, 0), null); //todo add % value for heigh
                        x = x - 23 - 10;                                                                                                                //fix wege i ha falsch agfange
                        Sprite.End();
                        // //draw level  weiss =    248-248-255
                        small.DrawText(null, enemie.Hero.Level.ToString(), (int)x * -1 + 48, (int)y * -1 + 52, new ColorBGRA(248, 248, 255, 255));


                        if (enemie.Hero.Spellbook.GetSpell(SpellSlot.R).CooldownExpires < Game.Time && enemie.Hero.Spellbook.GetSpell(SpellSlot.R).Level > 0)
                        {
                            Sprite.Begin();
                            Sprite.Draw(HUDult, new ColorBGRA(255, 255, 255, 255), null, new Vector3(x + -46, y + -2, 0), null);
                            Sprite.End();
                        }
                        if (!NoEnergie.Contains(enemie.Hero.ChampionName))
                        {
                            String Mana       = Math.Round(enemie.Hero.Mana) + "/" + Math.Round(enemie.Hero.MaxMana);
                            int    manawidth  = Convert.ToInt32(((58f / 100f) * (enemie.Hero.ManaPercentage())));
                            int    Manalength = ((58 - (Mana.Length * 5)) / 2); //to center t
                            //draw MANA /Manabar
                            Sprite.Begin();
                            if (!Energie.Contains(enemie.Hero.ChampionName))
                            {
                                Sprite.Draw(manaTexture, new ColorBGRA(255, 255, 255, 255), new SharpDX.Rectangle(0, 0, manawidth, 10), new Vector3(x - 2, y - 57 - 7 - 14, 0), null);
                            }
                            else
                            {
                                Sprite.Draw(energieTexture, new ColorBGRA(255, 255, 255, 255), new SharpDX.Rectangle(0, 0, manawidth, 10), new Vector3(x - 2, y - 57 - 7 - 14, 0),
                                            null);
                            }
                            Sprite.End();
                            small.DrawText(null, Mana, (int)x * -1 + 2 + Manalength, (int)y * -1 + 65 + 14,
                                           new ColorBGRA(248, 248, 255, 255));
                        }

                        int minionlength = 0;

                        switch (enemie.Hero.MinionsKilled.ToString().Length)// zentriere
                        {
                        case 1:
                            minionlength = 15;
                            break;

                        case 2:
                            minionlength = 12;
                            break;

                        case 3:
                            minionlength = 10;
                            break;
                        }
                        x = x + 10 + 24;
                        small.DrawText(null, enemie.Hero.MinionsKilled.ToString(), (int)x * -1 + minionlength, (int)y * -1 + 62, new ColorBGRA(248, 248, 255, 255));
                        x = x - 10 - 24;
                        //draw HP/MAXHP

                        Sprite.Begin();
                        Sprite.Draw(hpTexture, new ColorBGRA(255, 255, 255, 255), new SharpDX.Rectangle(0, 0, hpwidth, 10), new Vector3(x - 2, y - 57 - 7, 0), null);
                        Sprite.End();
                        small.DrawText(null, HP, (int)x * -1 + 2 + hplength, (int)y * -1 + 65, new ColorBGRA(248, 248, 255, 255));
                        if (!enemie.Hero.IsVisible || enemie.Hero.IsDead) //make it black :)
                        {
                            Sprite.Begin();                               //DRAW icon 255, 255, 255, 255
                            Sprite.Draw(blackTexture, new ColorBGRA(255, 255, 255, 110), null, new Vector3(x + 24 + 10, y, 0), null);
                            Sprite.End();
                        }

                        if (enemie.Hero.Health < 350 && !enemie.Hero.IsDead)//eventuell && (int)hero.Spellbook.GetSpell(SpellSlot.R).SData.CastRange.GetValue(0) < 5000 && enemie.Hero.ServerPosition.Distance(hero.ServerPosition) < (int)hero.Spellbook.GetSpell(SpellSlot.R).SData.CastRange.GetValue(0) && hero.Spellbook.GetSpell(SpellSlot.R).Cooldown.Equals(0) && hero.Level >= 6)
                        {
                            //todo ping on  enemie.Hero.ServerPosition
                            {
                                //    LeagueSharp.Network..S2C.Ping.Encoded(new Packet.S2C.Ping.Struct(enemie.Hero.Position.X, enemie.Hero.Position.Y,enemie.Hero.NetworkId,ObjectManager.Player.NetworkId, Packet.PingType.Danger)).Process();
                            }
                        }
                        x = x + 23 + 10;
                        y = y - 94;
                        zahler++;
                    }
                }

                #region leftsidebar
                if (Leftbar.Item("Activate2").GetValue <bool>())
                {
                    x = (Leftbar.Item("offX5").GetValue <Slider>().Value * -1) - 50;
                    y = Leftbar.Item("offY5").GetValue <Slider>().Value - 50;
                    foreach (Obj_AI_Hero herosHero in ObjectManager.Get <Obj_AI_Hero>().Where(herosHero => herosHero != null && herosHero.Team == ObjectManager.Player.Team && hero.IsValid && herosHero.Name != hero.Name))
                    {
                        int z = 0;
                        foreach (var sSlot in SummonerSpellSlots)    //Imeh again
                        {
                            var spell = herosHero.Spellbook.GetSpell(sSlot);

                            var t       = spell.CooldownExpires - Game.Time;
                            var percent = (Math.Abs(spell.Cooldown) > float.Epsilon) ? t / spell.Cooldown : 1f;
                            var n       = (t > 0) ? (int)(19 * (1f - percent)) : 19;
                            var ts      = TimeSpan.FromSeconds((int)t);
                            var s       = t > 60 ? string.Format("{0}:{1:D2}", ts.Minutes, ts.Seconds) : String.Format("{0:0}", t);
                            if (t > 0)
                            {
                                medium.DrawText(
                                    null, s, Convert.ToInt32(-x + 30), Convert.ToInt32(-y + 10 + z),
                                    new ColorBGRA(255, 255, 255, 255));
                            }



                            Sprite.Begin();
                            Sprite.Draw(summonerTexture(spell.Name), new ColorBGRA(255, 255, 255, 255), new SharpDX.Rectangle(0, 24 * n, 24, 24), new Vector3(x - 2, y - 7 - z, 0));
                            Sprite.End();
                            z = 24;
                        }
                        y = y - 48 - Leftbar.Item("Distance").GetValue <Slider>().Value;
                    }
                }
                #endregion
            }
            catch
            {
                Console.Write("Sidebar crashed at drawing?");
            }
        }
예제 #5
0
 public bool PointOnMap(RawVector2 pixel)
 {
     return(_viewLocation.Contains(pixel));
 }