예제 #1
0
        private void WriteSamples(Dictionary <int, Sample> samples)
        {
            ++frameIndex;

            long frameDuration;

            MediaFactory.FrameRateToAverageTimePerFrame(framerate, 1, out frameDuration);

            try
            {
                foreach (var item in samples)
                {
                    var streamIndex = item.Key;
                    var sample      = item.Value;

                    sample.SampleTime     = frameDuration * frameIndex;
                    sample.SampleDuration = frameDuration;

                    sinkWriter.WriteSample(streamIndex, sample);
                }
            }
            catch (SharpDXException e)
            {
                Debug.WriteLine(e.Message);
            }
        }
        /// <summary>
        /// Draws the given frame to the video.
        /// </summary>
        /// <param name="device">The device on which the given framebuffer is created.</param>
        /// <param name="uploadedTexture">The texture which should be added to the video.</param>
        protected override void DrawFrameInternal(EngineDevice device, MemoryMappedTexture32bpp uploadedTexture)
        {
            // Cancel here if the given texture has an invalid size
            if (m_videoPixelSize != new Size2(uploadedTexture.Width, uploadedTexture.Height))
            {
                return;
            }

            m_frameIndex++;
            MF.MediaBuffer mediaBuffer = MF.MediaFactory.CreateMemoryBuffer((int)uploadedTexture.SizeInBytes);
            try
            {
                // Write all contents to the MediaBuffer for media foundation
                int    cbMaxLength        = 0;
                int    cbCurrentLength    = 0;
                IntPtr mediaBufferPointer = mediaBuffer.Lock(out cbMaxLength, out cbCurrentLength);
                try
                {
                    if (this.FlipY)
                    {
                        unsafe
                        {
                            int  stride = m_videoPixelSize.Width;
                            int *mediaBufferPointerNative  = (int *)mediaBufferPointer.ToPointer();
                            int *targetBufferPointerNative = (int *)uploadedTexture.Pointer.ToPointer();
                            for (int loopY = 0; loopY < m_videoPixelSize.Height; loopY++)
                            {
                                for (int loopX = 0; loopX < m_videoPixelSize.Width; loopX++)
                                {
                                    int actIndexTarget = loopX + (loopY * m_videoPixelSize.Width);
                                    int actIndexSource = loopX + ((m_videoPixelSize.Height - (1 + loopY)) * m_videoPixelSize.Width);
                                    mediaBufferPointerNative[actIndexTarget] = targetBufferPointerNative[actIndexSource];
                                }
                            }
                        }
                    }
                    else
                    {
                        unsafe
                        {
                            int  stride = m_videoPixelSize.Width;
                            int *mediaBufferPointerNative  = (int *)mediaBufferPointer.ToPointer();
                            int *targetBufferPointerNative = (int *)uploadedTexture.Pointer.ToPointer();
                            for (int loopY = 0; loopY < m_videoPixelSize.Height; loopY++)
                            {
                                for (int loopX = 0; loopX < m_videoPixelSize.Width; loopX++)
                                {
                                    int actIndex = loopX + (loopY * m_videoPixelSize.Width);
                                    mediaBufferPointerNative[actIndex] = targetBufferPointerNative[actIndex];
                                }
                            }
                        }
                    }
                }
                finally
                {
                    mediaBuffer.Unlock();
                }
                mediaBuffer.CurrentLength = (int)uploadedTexture.SizeInBytes;

                // Create the sample (includes image and timing information)
                MF.Sample sample = MF.MediaFactory.CreateSample();
                try
                {
                    sample.AddBuffer(mediaBuffer);

                    long frameDuration = 10 * 1000 * 1000 / m_framerate;
                    sample.SampleTime     = frameDuration * m_frameIndex;
                    sample.SampleDuration = frameDuration;

                    m_sinkWriter.WriteSample(m_streamIndex, sample);
                }
                finally
                {
                    GraphicsHelper.SafeDispose(ref sample);
                }
            }
            finally
            {
                GraphicsHelper.SafeDispose(ref mediaBuffer);
            }
        }