예제 #1
0
        public MF.Sample CreateSampleFromFrame(byte[] data)
        {
            MF.MediaBuffer mediaBuffer = MF.MediaFactory.CreateMemoryBuffer(data.Length);

            // Write all contents to the MediaBuffer for media foundation
            int    cbMaxLength        = 0;
            int    cbCurrentLength    = 0;
            IntPtr mediaBufferPointer = mediaBuffer.Lock(out cbMaxLength, out cbCurrentLength);

            try
            {
                Marshal.Copy(data, 0, mediaBufferPointer, data.Length);
            }
            finally
            {
                mediaBuffer.Unlock();
                mediaBuffer.CurrentLength = data.Length;
            }

            // Create the sample (includes image and timing information)
            MF.Sample sample = MF.MediaFactory.CreateSample();
            sample.AddBuffer(mediaBuffer);

            return(sample);
        }
예제 #2
0
        public MF.Sample CreateSampleFromFrame(MemoryMappedTexture32bpp frame)
        {
            MF.MediaBuffer mediaBuffer = MF.MediaFactory.CreateMemoryBuffer((int)frame.SizeInBytes);

            // Write all contents to the MediaBuffer for media foundation
            int    cbMaxLength        = 0;
            int    cbCurrentLength    = 0;
            IntPtr mediaBufferPointer = mediaBuffer.Lock(out cbMaxLength, out cbCurrentLength);

            try
            {
                if (FlipY)
                {
                    unsafe
                    {
                        int  stride = videoPixelSize.Width;
                        int *mediaBufferPointerNative  = (int *)mediaBufferPointer.ToPointer();
                        int *targetBufferPointerNative = (int *)frame.Pointer.ToPointer();
                        for (int loopY = 0; loopY < videoPixelSize.Height; loopY++)
                        {
                            for (int loopX = 0; loopX < videoPixelSize.Width; loopX++)
                            {
                                int actIndexTarget = loopX + (loopY * videoPixelSize.Width);
                                int actIndexSource = loopX + ((videoPixelSize.Height - (1 + loopY)) * videoPixelSize.Width);
                                mediaBufferPointerNative[actIndexTarget] = targetBufferPointerNative[actIndexSource];
                            }
                        }
                    }
                }
                else
                {
                    unsafe
                    {
                        int  stride = videoPixelSize.Width;
                        int *mediaBufferPointerNative  = (int *)mediaBufferPointer.ToPointer();
                        int *targetBufferPointerNative = (int *)frame.Pointer.ToPointer();
                        for (int loopY = 0; loopY < videoPixelSize.Height; loopY++)
                        {
                            for (int loopX = 0; loopX < videoPixelSize.Width; loopX++)
                            {
                                int actIndex = loopX + (loopY * videoPixelSize.Width);
                                mediaBufferPointerNative[actIndex] = targetBufferPointerNative[actIndex];
                            }
                        }
                    }
                }
            }
            finally
            {
                mediaBuffer.Unlock();
                mediaBuffer.CurrentLength = (int)frame.SizeInBytes;
            }

            // Create the sample (includes image and timing information)
            MF.Sample sample = MF.MediaFactory.CreateSample();
            sample.AddBuffer(mediaBuffer);

            return(sample);
        }
예제 #3
0
        private void CleanupAndDispose()
        {
            if (currentBuffer != null)
            {
                currentBuffer.Unlock();
                currentBuffer.Dispose();
                currentBuffer = null;
            }

            if (currentSample != null)
            {
                currentSample.Dispose();
                currentSample = null;
            }
        }
예제 #4
0
        /// <summary>
        /// Triggers internal rendering within the resource (e. g. Render to Texture).
        /// </summary>
        /// <param name="renderState">Current render state.</param>
        public void Render(RenderState renderState)
        {
            D3D11.DeviceContext deviceContext = renderState.Device.DeviceImmediateContextD3D11;

            // Do nothing here if we have no new frame to render
            if (m_lastFrameTimestamp >= m_videoReader.CurrentFrameTimestamp)
            {
                return;
            }

            // Upload the last read video frame to texture buffer on the graphics device
            using (SeeingSharpMediaBuffer mediaBuffer = m_videoReader.GetCurrentFrame())
            {
                MF.MediaBuffer  mediaBufferNative = mediaBuffer.GetBuffer();
                SharpDX.DataBox dataBox           = deviceContext.MapSubresource(m_texture, 0, D3D11.MapMode.WriteDiscard, D3D11.MapFlags.None);
                try
                {
                    int    cbMaxLength;
                    int    cbCurrentLenght;
                    IntPtr mediaBufferPointer = mediaBufferNative.Lock(out cbMaxLength, out cbCurrentLenght);
                    try
                    {
                        unsafe
                        {
                            int *frameBufferPointerNative   = (int *)mediaBufferPointer.ToPointer();
                            int *textureBufferPointerNative = (int *)dataBox.DataPointer.ToPointer();

                            // Performance optimization using MemCopy
                            //  see http://www.rolandk.de/wp/2015/05/wie-schnell-man-speicher-falsch-kopieren-kann/
                            for (int loopY = 0; loopY < m_currentHeight; loopY++)
                            {
                                IntPtr rowStartTexture = new IntPtr(textureBufferPointerNative + (dataBox.RowPitch / 4) * loopY);
                                IntPtr rowStartSource  = new IntPtr(frameBufferPointerNative + (m_currentWidth) * loopY);
                                CommonTools.CopyMemory(rowStartSource, rowStartTexture, (ulong)dataBox.RowPitch);
                            }
                        }
                    }
                    finally
                    {
                        mediaBufferNative.Unlock();
                    }
                }
                finally
                {
                    deviceContext.UnmapSubresource(m_texture, 0);
                }
            }
        }
예제 #5
0
        /// <summary>
        /// Gets the decoded PCM samples. See remarks.
        /// </summary>
        /// <param name="startingPositionInSeconds">The starting position in seconds.</param>
        /// <returns>An enumerator of pointer to PCM decoded data with the same format as returned by <see cref="WaveFormat"/>.</returns>
        /// <remarks>
        /// This method is only working as a single enumerator at a time.
        /// The <see cref="SetSourceStream(System.IO.Stream)"/> must be set before calling <see cref="GetSamples()"/>
        /// </remarks>
        public IEnumerable <DataPointer> GetSamples(TimeSpan startingPositionInSeconds)
        {
            // A new reader is setup, so initialize it.
            lock (sourceReaderLock)
            {
                // If the reader was changed
                if (nextSourceReader != null)
                {
                    if (sourceReader != null)
                    {
                        sourceReader.Dispose();
                    }

                    sourceReader     = nextSourceReader;
                    nextSourceReader = null;
                }
            }

            // Make sure that any prior call
            CleanupAndDispose();

            CheckIfDisposed();

            // Set the position
            sourceReader.SetCurrentPosition((long)(startingPositionInSeconds.Ticks));

            while (true)
            {
                int streamIndex;
                SourceReaderFlags flags;
                long time;

                CheckIfDisposed();

                using (currentSample = sourceReader.ReadSample(SourceReaderIndex.FirstAudioStream, SourceReaderControlFlags.None, out streamIndex, out flags, out time))
                {
                    if ((flags & SourceReaderFlags.Endofstream) != 0)
                    {
                        break;
                    }

                    CheckIfDisposed();

                    using (currentBuffer = currentSample.ConvertToContiguousBuffer())
                    {
                        int bufferMaxLength;
                        int bufferCurrentLength;

                        CheckIfDisposed();

                        var ptr = currentBuffer.Lock(out bufferMaxLength, out bufferCurrentLength);

                        yield return(new DataPointer(ptr, bufferCurrentLength));

                        // Warning, because the yield could never return here, currentBuffer and currentSample should be disposed when disposing this object or when
                        // calling it again on the GetSamples method.

                        // In case a Dispose occurred while decoding
                        if (currentBuffer == null)
                        {
                            break;
                        }

                        currentBuffer.Unlock();
                    }
                }
            }

            // They have been disposed, so we can just clear them
            currentBuffer = null;
            currentSample = null;
        }
        /// <summary>
        /// Draws the given frame to the video.
        /// </summary>
        /// <param name="device">The device on which the given framebuffer is created.</param>
        /// <param name="uploadedTexture">The texture which should be added to the video.</param>
        protected override void DrawFrameInternal(EngineDevice device, MemoryMappedTexture32bpp uploadedTexture)
        {
            // Cancel here if the given texture has an invalid size
            if (m_videoPixelSize != new Size2(uploadedTexture.Width, uploadedTexture.Height))
            {
                return;
            }

            m_frameIndex++;
            MF.MediaBuffer mediaBuffer = MF.MediaFactory.CreateMemoryBuffer((int)uploadedTexture.SizeInBytes);
            try
            {
                // Write all contents to the MediaBuffer for media foundation
                int    cbMaxLength        = 0;
                int    cbCurrentLength    = 0;
                IntPtr mediaBufferPointer = mediaBuffer.Lock(out cbMaxLength, out cbCurrentLength);
                try
                {
                    if (this.FlipY)
                    {
                        unsafe
                        {
                            int  stride = m_videoPixelSize.Width;
                            int *mediaBufferPointerNative  = (int *)mediaBufferPointer.ToPointer();
                            int *targetBufferPointerNative = (int *)uploadedTexture.Pointer.ToPointer();
                            for (int loopY = 0; loopY < m_videoPixelSize.Height; loopY++)
                            {
                                for (int loopX = 0; loopX < m_videoPixelSize.Width; loopX++)
                                {
                                    int actIndexTarget = loopX + (loopY * m_videoPixelSize.Width);
                                    int actIndexSource = loopX + ((m_videoPixelSize.Height - (1 + loopY)) * m_videoPixelSize.Width);
                                    mediaBufferPointerNative[actIndexTarget] = targetBufferPointerNative[actIndexSource];
                                }
                            }
                        }
                    }
                    else
                    {
                        unsafe
                        {
                            int  stride = m_videoPixelSize.Width;
                            int *mediaBufferPointerNative  = (int *)mediaBufferPointer.ToPointer();
                            int *targetBufferPointerNative = (int *)uploadedTexture.Pointer.ToPointer();
                            for (int loopY = 0; loopY < m_videoPixelSize.Height; loopY++)
                            {
                                for (int loopX = 0; loopX < m_videoPixelSize.Width; loopX++)
                                {
                                    int actIndex = loopX + (loopY * m_videoPixelSize.Width);
                                    mediaBufferPointerNative[actIndex] = targetBufferPointerNative[actIndex];
                                }
                            }
                        }
                    }
                }
                finally
                {
                    mediaBuffer.Unlock();
                }
                mediaBuffer.CurrentLength = (int)uploadedTexture.SizeInBytes;

                // Create the sample (includes image and timing information)
                MF.Sample sample = MF.MediaFactory.CreateSample();
                try
                {
                    sample.AddBuffer(mediaBuffer);

                    long frameDuration = 10 * 1000 * 1000 / m_framerate;
                    sample.SampleTime     = frameDuration * m_frameIndex;
                    sample.SampleDuration = frameDuration;

                    m_sinkWriter.WriteSample(m_streamIndex, sample);
                }
                finally
                {
                    GraphicsHelper.SafeDispose(ref sample);
                }
            }
            finally
            {
                GraphicsHelper.SafeDispose(ref mediaBuffer);
            }
        }