/// <summary> /// Creates a <see cref = "T:SharpDX.Direct3D11.ShaderResourceView" /> for accessing resource data. /// </summary> /// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.ShaderResourceView" />.</param> /// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">ShaderResource</see> flag.</param> /// <param name = "description">A structure describing the <see cref = "T:SharpDX.Direct3D11.ShaderResourceView" /> to be created.</param> /// <msdn-id>ff476519</msdn-id> /// <unmanaged>HRESULT ID3D11Device3::CreateShaderResourceView1([In] ID3D11Resource* pResource,[In, Optional] const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc,[Out, Fast] ID3D11ShaderResourceView1** ppSRView)</unmanaged> /// <unmanaged-short>ID3D11Device3::CreateShaderResourceView1</unmanaged-short> public ShaderResourceView1(Device3 device, Resource resource, ShaderResourceViewDescription1 description) : base(IntPtr.Zero) { device.CreateShaderResourceView1(resource, description, this); }
/// <summary> /// Creates a <see cref = "T:SharpDX.Direct3D11.ShaderResourceView1" /> for accessing resource data. /// </summary> /// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.ShaderResourceView1" />.</param> /// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">ShaderResource</see> flag.</param> /// <msdn-id>ff476519</msdn-id> /// <unmanaged>HRESULT ID3D11Device3::CreateShaderResourceView1([In] ID3D11Resource* pResource,[In, Optional] const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc,[Out, Fast] ID3D11ShaderResourceView1** ppSRView)</unmanaged> /// <unmanaged-short>ID3D11Device3::CreateShaderResourceView1</unmanaged-short> public ShaderResourceView1(Device3 device, Resource resource) : base(IntPtr.Zero) { device.CreateShaderResourceView1(resource, null, this); }