public ModelParticle(ShaderParticle shader) : base(null, shader)
        {
            var vertexes = CubeModelBuilder.CreateCubeVertexes(true);
            var normals  = CubeModelBuilder.CreateCubeNormals();
            var uvs      = CubeModelBuilder.CreateCubeUvs();

            RawModel = ModelManager.LoadModel3ToVao(vertexes, normals, uvs);
        }
 public ModelCubeOutline() : base(ModelManager.LoadModel3ToVao(CubeModelBuilder.CreateCubeVertexes()), new ShaderColor())
 {
 }