public ModelParticle(ShaderParticle shader) : base(null, shader) { var vertexes = CubeModelBuilder.CreateCubeVertexes(true); var normals = CubeModelBuilder.CreateCubeNormals(); var uvs = CubeModelBuilder.CreateCubeUvs(); RawModel = ModelManager.LoadModel3ToVao(vertexes, normals, uvs); }
public ModelCubeOutline() : base(ModelManager.LoadModel3ToVao(CubeModelBuilder.CreateCubeVertexes()), new ShaderColor()) { }