/// <summary> /// Writes an xml representation of this NamedArea to \a out_stream. /// </summary> /// <param name="xml_stream"> /// Stream where xml data should be output. /// </param> public void WriteXMLToStream(XMLSerializer xml_stream) { xml_stream.OpenTag("NamedArea") .Attribute("name", d_name); d_area.WriteXMLToStream(xml_stream); xml_stream.CloseTag(); }
/*! * \brief * Write out any xml attributes added in a sub-class. Note that you * should not write the closing '/>' character sequence, nor any other * information in this function. You should always call the base class * implementation of this function when overriding. * * \param xml_stream * XMLSerializer where xml data should be output. */ public virtual void WriteDefinitionXMLAttributes(XMLSerializer xml_stream) { xml_stream.Attribute("name", d_propertyName); if (!String.IsNullOrEmpty(d_initialValue)) { xml_stream.Attribute("initialValue", d_initialValue); } if (!String.IsNullOrEmpty(d_helpString)) { xml_stream.Attribute("help", d_helpString); } if (d_writeCausesRedraw) { xml_stream.Attribute("redrawOnWrite", "true"); } if (d_writeCausesLayout) { xml_stream.Attribute("layoutOnWrite", "true"); } if (!String.IsNullOrEmpty(d_eventFiredOnWrite)) { xml_stream.Attribute("fireEvent", d_eventFiredOnWrite); } }
/*! * \brief * Writes a full XML font file for the specified Font to the given * OutStream. * * \param name * String holding the name of the Font to be written to the stream. * * \param out_stream * OutStream (std::ostream based) object where data is to be sent. */ public void WriteFontToStream(string name, StreamWriter outStream) { var xml = new XMLSerializer(outStream); // output font data Get(name).WriteXMLToStream(xml); }
/// <summary> /// Writes an xml representation of this ComponentArea to \a out_stream. /// </summary> /// <param name="xmlStream"> /// XMLSerializer where xml data should be output. /// </param> public void WriteXMLToStream(XMLSerializer xmlStream) { xmlStream.OpenTag("Area"); // see if we should write an AreaProperty element if (IsAreaFetchedFromProperty()) { xmlStream.OpenTag("AreaProperty") .Attribute("name", _namedSource) .CloseTag(); } else if (IsAreaFetchedFromNamedArea()) { xmlStream.OpenTag("NamedAreaSource") .Attribute("look", _namedAreaSourceLook) .Attribute("name", _namedSource) .CloseTag(); } else { // not a property, write out individual dimensions explicitly. d_left.WriteXmlToStream(xmlStream); d_top.WriteXmlToStream(xmlStream); d_right_or_width.WriteXmlToStream(xmlStream); d_bottom_or_height.WriteXmlToStream(xmlStream); } xmlStream.CloseTag(); }
protected override void WriteXmlElementAttributesImpl(XMLSerializer xmlStream) { if (!String.IsNullOrEmpty(d_widgetName)) { xmlStream.Attribute("widget", d_widgetName); } xmlStream.Attribute("dimension", /*FalagardXMLHelper*/ PropertyHelper.ToString <DimensionType>(d_what)); }
/*! * \brief * Writes a full XML window layout, starting at the given Window to the given OutStream. * * \param window * Window object to become the root of the layout. * * \param out_stream * OutStream (std::ostream based) object where data is to be sent. * * \return * Nothing. */ public void WriteLayoutToStream(Window window, StreamWriter outStream) { var xml = new XMLSerializer(outStream); // output GUILayout start element xml.OpenTag(GuiLayoutXmlHandler.GuiLayoutElement); xml.Attribute(GuiLayoutXmlHandler.GuiLayoutVersionAttribute, GuiLayoutXmlHandler.NativeVersion); // write windows window.WriteXMLToStream(xml); // write closing GUILayout element xml.CloseTag(); }
protected override void WriteXmlElementAttributesImpl(XMLSerializer xmlStream) { if (Math.Abs(d_value.d_scale - 0) > float.Epsilon) { xmlStream.Attribute("scale", d_value.d_scale.ToString(CultureInfo.InvariantCulture)); } if (Math.Abs(d_value.d_offset - 0) > float.Epsilon) { xmlStream.Attribute("offset", d_value.d_offset.ToString(CultureInfo.InvariantCulture)); } xmlStream.Attribute("type", d_what.ToString()); }
// required to sort layers according to priority // TODO: bool operator<(const LayerSpecification& other) const; { return d_layerPriority < otherLayerSpec.getLayerPriority(); } /// <summary> /// Writes an xml representation of this Layer to \a out_stream. /// </summary> /// <param name="xml_stream"> /// Stream where xml data should be output. /// </param> public void WriteXMLToStream(XMLSerializer xml_stream) { //xml_stream.openTag(Falagard_xmlHandler::LayerElement); //if (d_layerPriority != 0) // xml_stream.attribute(Falagard_xmlHandler::PriorityAttribute, PropertyHelper<uint>::toString(d_layerPriority)); //// ouput all sections in this layer //for(SectionSpecificationList::const_iterator curr = d_sections.begin(); curr != d_sections.end(); ++curr) //{ // (*curr).writeXMLToStream(xml_stream); //} //xml_stream.closeTag(); throw new NotImplementedException(); }
protected void WriteFalagardXMLAttributes(XMLSerializer xml_stream) { base.WriteDefinitionXMLAttributes(xml_stream); // HACK: Here we abuse some intimate knowledge in that we know it's // safe to write our sub-elements out although the function is named // for writing attributes. The alternative was to repeat code from the // base class, also demonstrating intimate knowledge ;) // if there is one target only, write it out as attributes if (d_targets.Count == 1) { var i = d_targets[0]; if (!String.IsNullOrEmpty(i.Item1)) { xml_stream.Attribute("widget", i.Item1); } if (!String.IsNullOrEmpty(i.Item2)) { xml_stream.Attribute("targetProperty", i.Item2); } } // we have multiple targets, so write them as PropertyLinkTarget tags else { foreach (var i in d_targets) { xml_stream.OpenTag("PropertyLinkTarget"); if (!String.IsNullOrEmpty(i.Item1)) { xml_stream.Attribute("widget", i.Item1); } if (!String.IsNullOrEmpty(i.Item2)) { xml_stream.Attribute("property", i.Item2); } xml_stream.CloseTag(); } } }
/// <summary> /// Writes an xml representation of this WidgetComponent to \a out_stream. /// </summary> /// <param name="xmlStream"> /// Stream where xml data should be output. /// </param> public void WriteXMLToStream(XMLSerializer xmlStream) { // output opening tag xmlStream.OpenTag("Child") .Attribute("type", _baseType) .Attribute("name", _name); if (!String.IsNullOrEmpty(_imageryName)) { xmlStream.Attribute("look", _imageryName); } if (!String.IsNullOrEmpty(_rendererType)) { xmlStream.Attribute("renderer", _rendererType); } if (!_autoWindow) { xmlStream.Attribute("autoWindow", "false"); } // Output <EventAction> elements _eventActions.ForEach(x => x.WriteXMLToStream(xmlStream)); // output target area _area.WriteXMLToStream(xmlStream); // output vertical alignment xmlStream.OpenTag("VertAlignment") .Attribute("type", /*FalagardXMLHelper*/ PropertyHelper.ToString <VerticalAlignment>(_vertAlign)) .CloseTag(); // output horizontal alignment xmlStream.OpenTag("HorzAlignment") .Attribute("type", /*FalagardXMLHelper*/ PropertyHelper.ToString <HorizontalAlignment>(_horzAlign)) .CloseTag(); //output property initialisers _properties.ForEach(x => x.WriteXMLToStream(xmlStream)); // output closing tag xmlStream.CloseTag(); }
/*! * \brief * Writes out an XML representation of this class to the given stream. * * \note * This would normally have been implemented via XMLGenerator base class, but in this * case we require the target PropertyReceiver in order to obtain the property value. */ public virtual void WriteXMLToStream(PropertyReceiver receiver, XMLSerializer xml_stream) { if (d_writeXML) { xml_stream.OpenTag(XMLElementName) .Attribute(NameXMLAttributeName, d_name); // Detect wether it is a long property or not // Long property are needed if var value = Get(receiver); if (value.Contains("\n")) { xml_stream.Text(value); } else { xml_stream.Attribute(ValueXMLAttributeName, Get(receiver)); } xml_stream.CloseTag(); } }
/// <summary> /// Writes an xml representation of this Affector to \a out_stream. /// </summary> /// <param name="xmlStream"> /// Stream where xml data should be output. /// </param> public void WriteXmlToStream(XMLSerializer xmlStream) { xmlStream.OpenTag(AnimationAffectorHandler.ElementName); var applicationMethod = String.Empty; switch (GetApplicationMethod()) { case ApplicationMethod.Absolute: applicationMethod = AnimationAffectorHandler.ApplicationMethodAbsolute; break; case ApplicationMethod.Relative: applicationMethod = AnimationAffectorHandler.ApplicationMethodRelative; break; case ApplicationMethod.RelativeMultiply: applicationMethod = AnimationAffectorHandler.ApplicationMethodRelativeMultiply; break; default: global::System.Diagnostics.Debug.Assert(false, "How did we get here?"); break; } xmlStream.Attribute(AnimationAffectorHandler.ApplicationMethodAttribute, applicationMethod); xmlStream.Attribute(AnimationAffectorHandler.TargetPropertyAttribute, GetTargetProperty()); if (GetInterpolator() != null) { xmlStream.Attribute(AnimationAffectorHandler.InterpolatorAttribute, GetInterpolator().GetInterpolatorType()); } foreach (var it in _keyFrames) { it.Value.WriteXMLToStream(xmlStream); } xmlStream.CloseTag(); }
protected override void WriteXmlElementAttributesImpl(XMLSerializer xmlStream) { if (!String.IsNullOrEmpty(_childName)) { xmlStream.Attribute("widget", _childName); } if (!String.IsNullOrEmpty(_font)) { xmlStream.Attribute("font", _font); } if (!String.IsNullOrEmpty(_text)) { xmlStream.Attribute("string", _text); } if (Math.Abs(_padding - 0) > float.Epsilon) { xmlStream.Attribute("padding", PropertyHelper.ToString(_padding)); } xmlStream.Attribute("type", /*FalagardXMLHelper*/ PropertyHelper.ToString(_metric)); }
/*! * \brief * Writes an xml representation of this ImagerySection to \a out_stream. * * \param xml_stream * Stream where xml data should be output. * * * \return * Nothing. */ public void WriteXMLToStream(XMLSerializer xml_stream) { throw new NotImplementedException(); }
protected override void WriteXMLToStreamImpl(XMLSerializer xml_stream) { throw new global::System.NotImplementedException(); }
public virtual void WriteXmlAttributesToStream(XMLSerializer xmlStream) { // This does nothing and needs to be specialised or overridden }
public void WriteXmlToStream(XMLSerializer xmlStream) { WriteXmlTagToStream(xmlStream); WriteXmlAttributesToStream(xmlStream); xmlStream.CloseTag(); }
/// <summary> /// implementaion version of writeXMLToStream. /// </summary> /// <param name="xml_stream"></param> protected abstract void WriteXMLToStreamImpl(XMLSerializer xml_stream);
/// <summary> /// Writes given animation definition to the given OutStream. /// </summary> /// <param name="animation"> /// Animation definition to write /// </param> /// <param name="outStream"> /// OutStream (std::ostream based) object where data is to be sent. /// </param> public void WriteAnimationDefinitionToStream(Animation animation, StreamWriter outStream) { var xml = new XMLSerializer(outStream); animation.WriteXmlToStream(xml); }
/*! * \brief * Write out the text of the XML element type. Note that you should * not write the opening '<' character, nor any other information such * as attributes in this function. The writeExtraAttributes function * can be used for writing attributes. * * \param xml_stream * XMLSerializer where xml data should be output. */ public abstract void WriteDefinitionXMLElementType(XMLSerializer xml_stream);
/// <summary> /// Writes an xml representation of the PropertyDefinitionBase based /// object to \a out_stream. /// </summary> /// <param name="xml_stream"> /// XMLSerializer where xml data should be output. /// </param> public virtual void WriteDefinitionXMLToStream(XMLSerializer xml_stream) { WriteDefinitionXMLElementType(xml_stream); WriteDefinitionXMLAttributes(xml_stream); xml_stream.CloseTag(); }
protected override void WriteXmlElementAttributesImpl(XMLSerializer xmlStream) { throw new NotImplementedException(); }
/*! * \brief * Writes xml for the colours to a OutStream. * Will prefer property colours before explicit. * * \note * This is intended as a helper function for sub-classes when outputting * xml to a stream. * * \return * - true if xml element was written. * - false if nothing was output due to the formatting not being set * (sub-class may then choose to do something else.) */ protected bool WriteColoursXML(XMLSerializer xml_stream) { throw new NotImplementedException(); }
// Implementation of the base class interface protected override void WriteXmlElementNameImpl(XMLSerializer xmlStream) { xmlStream.OpenTag("UnifiedDim"); }
/// <summary> /// Writes an xml representation of this Animation definition to \a out_stream. /// </summary> /// <param name="xml_stream"> /// Stream where xml data should be output. /// </param> /// <param name="name_override"> /// If given, this value overrides the name attribute written to the stream. /// This is useful when writing out looknfeels /// </param> public void WriteXmlToStream(XMLSerializer xml_stream, string name_override = "") { throw new NotImplementedException(); }
// TODO: ... public override void WriteDefinitionXMLElementType(XMLSerializer xml_stream) { xml_stream.OpenTag("PropertyDefinition"); }